Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
CameraView Struct Reference

Where the battle camera looks from and to, as a GsRVIEW2 with the transform of its coordinate system. More...

#include <battle/battle_mode/camera.h>

Data Fields

s32 vpx
 
s32 vpy
 
s32 vpz
 
s32 vrx
 
s32 vry
 
s32 vrz
 
s32 tx
 
s32 ty
 
s32 tz
 
SVECTOR rot
 
s32 rz
 the roll, in degrees
 
s32 proj
 the projection distance
 

Detailed Description

Where the battle camera looks from and to, as a GsRVIEW2 with the transform of its coordinate system.

Definition at line 49 of file camera.h.

Field Documentation

◆ vpx

◆ vpy

◆ vpz

◆ vrx

◆ vry

◆ vrz

◆ tx

s32 CameraView::tx

◆ ty

s32 CameraView::ty

◆ tz

◆ rot

◆ rz

s32 CameraView::rz

the roll, in degrees

Definition at line 60 of file camera.h.

Referenced by FIGHTSTG_getFighterView(), FIGHTSTG_runScriptCamera(), FIGHTSTG_updateBattleCamera(), and runCameraList().

◆ proj

s32 CameraView::proj

The documentation for this struct was generated from the following file: