Digimon World 3 decomp
The European version, SLES_039.36
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ItemShopWindows Struct Reference

The children of the shop. More...

#include <menus/item_shop.h>

Collaboration diagram for ItemShopWindows:
[legend]

Data Fields

TextWindow * title
 the shop's name
 
TextWindow * help
 
TextWindow * money
 
TextWindow * moneyLabel
 
TextWindow * buy
 
TextWindow * sell
 
Cursor * cursor
 
Task * dialog
 ShopBuy or ShopSell.
 
ScreenFade * fade
 

Detailed Description

The children of the shop.

Definition at line 36 of file item_shop.h.

Field Documentation

◆ title

TextWindow* ItemShopWindows::title

the shop's name

Definition at line 37 of file item_shop.h.

Referenced by STITSHOP_createShopWindows(), and STITSHOP_runShop().

◆ help

TextWindow* ItemShopWindows::help

Definition at line 38 of file item_shop.h.

Referenced by STITSHOP_createShopWindows(), and STITSHOP_runShop().

◆ money

TextWindow* ItemShopWindows::money

Definition at line 39 of file item_shop.h.

Referenced by STITSHOP_createShopWindows(), STITSHOP_runShop(), and STITSHOP_showMoney().

◆ moneyLabel

TextWindow* ItemShopWindows::moneyLabel

Definition at line 40 of file item_shop.h.

Referenced by STITSHOP_createShopWindows(), and STITSHOP_runShop().

◆ buy

TextWindow* ItemShopWindows::buy

Definition at line 41 of file item_shop.h.

Referenced by STITSHOP_createShopWindows(), and STITSHOP_runShop().

◆ sell

TextWindow* ItemShopWindows::sell

Definition at line 42 of file item_shop.h.

Referenced by STITSHOP_createShopWindows(), and STITSHOP_runShop().

◆ cursor

Cursor* ItemShopWindows::cursor

Definition at line 43 of file item_shop.h.

Referenced by STITSHOP_createShopWindows(), and STITSHOP_runShop().

◆ dialog

Task* ItemShopWindows::dialog

ShopBuy or ShopSell.

Definition at line 44 of file item_shop.h.

Referenced by STITSHOP_runShop().

◆ fade

ScreenFade* ItemShopWindows::fade

Definition at line 45 of file item_shop.h.

Referenced by STITSHOP_runShop().


The documentation for this struct was generated from the following file: