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Digimon World 3 decomp
The European version, SLES_039.36
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The card battle's task items. More...
#include <cardgame/card_battle/battle.h>
Data Fields | |
| CardPreloader * | preloader |
| the card game's files' (CARDGAME_startPreloader) | |
| CardFader * | fader |
| CardMarker * | marker |
| the deck choice's | |
| CardDeckWindow * | deckWindows [3] |
| CardScreen * | screen |
| CardPreloader* CardBattleItems::preloader |
the card game's files' (CARDGAME_startPreloader)
Definition at line 285 of file battle.h.
Referenced by CARDGAME_chooseDeck(), and CARDGAME_updateBattle().
| CardFader* CardBattleItems::fader |
Definition at line 286 of file battle.h.
Referenced by CARDGAME_startStepFade(), CARDGAME_updateBattle(), and countRoundWin().
| CardMarker* CardBattleItems::marker |
the deck choice's
Definition at line 287 of file battle.h.
Referenced by CARDGAME_chooseDeck(), and moveDeckMarker().
| CardDeckWindow* CardBattleItems::deckWindows[3] |
Definition at line 288 of file battle.h.
Referenced by CARDGAME_chooseDeck(), closeDeckWindow(), moveDeckMarker(), and openDeckWindow().
| CardScreen* CardBattleItems::screen |
Definition at line 289 of file battle.h.
Referenced by answerQuitQuestion(), CARDGAME_chooseDeck(), CARDGAME_endRound(), CARDGAME_layOutPile(), CARDGAME_layOutSlots(), CARDGAME_openPanelsPhase(), CARDGAME_playRounds(), CARDGAME_resolveCard(), CARDGAME_runBattle(), CARDGAME_runBattleMenu(), CARDGAME_runPhase(), CARDGAME_runPutOut(), CARDGAME_showPanelValues(), CARDGAME_showPlayedCard(), CARDGAME_stepHidePanels(), CARDGAME_stepShowPanels(), CARDGAME_updateBattle(), CARDGAME_updateCardAnims(), checkPlayedCard(), countRoundWin(), hidePlays(), hideSlots(), loadChosenDeck(), moveMenuCursor(), openMenuChoice(), playComputerTurn(), playPlayerTurn(), runCardEffects(), showPlays(), showSlots(), startPlay(), and startRounds().