Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
CardDeckWindow Struct Reference

A deck's window (CARDGAME_createDeckWindow): its name and how many cards of each of the six colours it has. More...

#include <cardgame/card_battle/choice.h>

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct CardDeckWindow *task, s32 state)
 
void(* setSubstate )(struct CardDeckWindow *task, s32 substate)
 
void(* setStep )(struct CardDeckWindow *task, s32 step)
 
void(* setCounter )(struct CardDeckWindow *task, s32 counter)
 
void(* nextState )(struct CardDeckWindow *task)
 
void(* nextSubstate )(struct CardDeckWindow *task)
 
void(* nextStep )(struct CardDeckWindow *task)
 
void(* tickCounter )(struct CardDeckWindow *task)
 
void(* update )()
 
void(* destroy )(struct CardDeckWindow *task)
 
s32 deck
 in GAME.decks
 
s32 time
 the blink
 
s16 x
 
s16 y
 
s16 scaleX
 
s16 scaleY
 
u8 counts [6]
 
u8 phase
 0 opening, 1 open, 2 closing
 
u8 blink
 
s16 scaleTime
 
s16 scaleDuration
 
void(* setBlink )(struct CardDeckWindow *window)
 
void(* close )(struct CardDeckWindow *window)
 

Detailed Description

A deck's window (CARDGAME_createDeckWindow): its name and how many cards of each of the six colours it has.

It opens and closes by scaling.

Definition at line 39 of file choice.h.

Field Documentation

◆ id

s32 CardDeckWindow::id

Definition at line 40 of file choice.h.

◆ key1

s32 CardDeckWindow::key1

Definition at line 40 of file choice.h.

◆ key2

s32 CardDeckWindow::key2

Definition at line 40 of file choice.h.

◆ state

s32 CardDeckWindow::state

Definition at line 40 of file choice.h.

Referenced by CARDGAME_updateDeckWindow().

◆ substate

s32 CardDeckWindow::substate

Definition at line 40 of file choice.h.

◆ step

s32 CardDeckWindow::step

Definition at line 40 of file choice.h.

◆ counter

s32 CardDeckWindow::counter

Definition at line 40 of file choice.h.

◆ paused

s32 CardDeckWindow::paused

Definition at line 40 of file choice.h.

◆ childCount

s32 CardDeckWindow::childCount

Definition at line 40 of file choice.h.

◆ children

void* CardDeckWindow::children

Definition at line 40 of file choice.h.

◆ setState

void(* CardDeckWindow::setState) (struct CardDeckWindow *task, s32 state)

Definition at line 40 of file choice.h.

Referenced by CARDGAME_updateDeckWindow().

◆ setSubstate

void(* CardDeckWindow::setSubstate) (struct CardDeckWindow *task, s32 substate)

Definition at line 40 of file choice.h.

◆ setStep

void(* CardDeckWindow::setStep) (struct CardDeckWindow *task, s32 step)

Definition at line 40 of file choice.h.

◆ setCounter

void(* CardDeckWindow::setCounter) (struct CardDeckWindow *task, s32 counter)

Definition at line 40 of file choice.h.

◆ nextState

void(* CardDeckWindow::nextState) (struct CardDeckWindow *task)

Definition at line 40 of file choice.h.

Referenced by CARDGAME_updateDeckWindow().

◆ nextSubstate

void(* CardDeckWindow::nextSubstate) (struct CardDeckWindow *task)

Definition at line 40 of file choice.h.

◆ nextStep

void(* CardDeckWindow::nextStep) (struct CardDeckWindow *task)

Definition at line 40 of file choice.h.

◆ tickCounter

void(* CardDeckWindow::tickCounter) (struct CardDeckWindow *task)

Definition at line 40 of file choice.h.

◆ update

void(* CardDeckWindow::update) ()

Definition at line 40 of file choice.h.

◆ destroy

void(* CardDeckWindow::destroy) (struct CardDeckWindow *task)

Definition at line 40 of file choice.h.

◆ deck

s32 CardDeckWindow::deck

in GAME.decks

Definition at line 41 of file choice.h.

Referenced by CARDGAME_createDeckWindow(), and CARDGAME_updateDeckWindow().

◆ time

s32 CardDeckWindow::time

the blink

Definition at line 42 of file choice.h.

Referenced by CARDGAME_drawDeckWindow(), and CARDGAME_setDeckWindowBlink().

◆ x

s16 CardDeckWindow::x

◆ y

s16 CardDeckWindow::y

◆ scaleX

s16 CardDeckWindow::scaleX

◆ scaleY

s16 CardDeckWindow::scaleY

Definition at line 46 of file choice.h.

Referenced by CARDGAME_drawDeckWindow(), and CARDGAME_updateDeckWindow().

◆ counts

u8 CardDeckWindow::counts[6]

Definition at line 47 of file choice.h.

Referenced by CARDGAME_createDeckWindow(), and CARDGAME_updateDeckWindow().

◆ phase

u8 CardDeckWindow::phase

0 opening, 1 open, 2 closing

Definition at line 48 of file choice.h.

Referenced by CARDGAME_closeDeckWindow(), and CARDGAME_updateDeckWindow().

◆ blink

u8 CardDeckWindow::blink

◆ scaleTime

s16 CardDeckWindow::scaleTime

Definition at line 50 of file choice.h.

Referenced by CARDGAME_closeDeckWindow(), and CARDGAME_updateDeckWindow().

◆ scaleDuration

s16 CardDeckWindow::scaleDuration

Definition at line 51 of file choice.h.

Referenced by CARDGAME_closeDeckWindow(), and CARDGAME_updateDeckWindow().

◆ setBlink

void(* CardDeckWindow::setBlink) (struct CardDeckWindow *window)

Definition at line 52 of file choice.h.

Referenced by CARDGAME_createDeckWindow(), and moveDeckMarker().

◆ close

void(* CardDeckWindow::close) (struct CardDeckWindow *window)

Definition at line 53 of file choice.h.

Referenced by CARDGAME_createDeckWindow(), and closeDeckWindow().


The documentation for this struct was generated from the following file: