Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
stdwtitl.c File Reference

The data of STDWTITL's first object: the screen's rectangles, the logo's and the glints' frames, the movies, and the menu's cursor and sprites. More...

#include "menus/title.h"
Include dependency graph for stdwtitl.c:

Go to the source code of this file.

Variables

s32 STDWTITL_unused [3] = {0}
 not used
 
RECT STDWTITL_screenRect = {0, 0, 320 , 240 }
 STDWTITL's data, in its order: data/stdwtitl.c's, data/title.c's and data/movie.c's.
 
s16 STDWTITL_logoFrames [2][13]
 The sprite frames of the logo's two animations; -1 ends each.
 
s32 STDWTITL_movieWidth = 0
 
s32 STDWTITL_movieHeight = 0
 
RECT STDWTITL_vramRect = {0, 0, 1024, 512}
 
MovieInfo STDWTITL_movies []
 Each movie's file, the frame it ends on and the game mode after it.
 
s16 STDWTITL_glintAltFrames [] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
 
s16 STDWTITL_glintFrames []
 
Point STDWTITL_menuCursorPositions [] = {{79, 154}, {79, 174}, {79, 166}}
 
u8 STDWTITL_menuSprites [][4]
 The menu's sprites (press start, new game, continue) for each language.
 

Detailed Description

The data of STDWTITL's first object: the screen's rectangles, the logo's and the glints' frames, the movies, and the menu's cursor and sprites.

Definition in file stdwtitl.c.

Variable Documentation

◆ STDWTITL_unused

s32 STDWTITL_unused[3] = {0}

not used

Definition at line 7 of file stdwtitl.c.

◆ STDWTITL_screenRect

RECT STDWTITL_screenRect = {0, 0, 320 , 240 }

STDWTITL's data, in its order: data/stdwtitl.c's, data/title.c's and data/movie.c's.

Definition at line 9 of file stdwtitl.c.

Referenced by STDWTITL_tickSplashLoader().

◆ STDWTITL_logoFrames

s16 STDWTITL_logoFrames[2][13]
Initial value:
= {
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, -1},
{0, 1, 2, 3, 4, 5, 6, 7, -1},
}

The sprite frames of the logo's two animations; -1 ends each.

Definition at line 12 of file stdwtitl.c.

Referenced by STDWTITL_tickLogo().

◆ STDWTITL_movieWidth

s32 STDWTITL_movieWidth = 0

Definition at line 17 of file stdwtitl.c.

Referenced by STDWTITL_getNextFrame().

◆ STDWTITL_movieHeight

s32 STDWTITL_movieHeight = 0

Definition at line 18 of file stdwtitl.c.

Referenced by STDWTITL_getNextFrame().

◆ STDWTITL_vramRect

RECT STDWTITL_vramRect = {0, 0, 1024, 512}

Definition at line 19 of file stdwtitl.c.

Referenced by STDWTITL_clearVram().

◆ STDWTITL_movies

MovieInfo STDWTITL_movies[]
Initial value:
= {
{0x94C, 0x6F0, 0xE00 }, {0x7F4, 0x6F0, 0xE00 }, {0x7EA, 0x1D1, 0x207},
{0x7F2, 0x166, 0x26D}, {0x7EB, 0x3C0, 0x216}, {0x7EC, 0x231, 0x272},
{0x7ED, 0x294, 0x288}, {0x7EE, 0xE0, 0x288}, {0x7EF, 0x151, 0x2DE},
{0x7F0, 0x1B2, 0x600 }, {0x7F3, 0x28F, 0xE0B + 1}, {0x8A5, 0x671, 0x2D7 },
{0x817, 0x671, 0x2D7 }, {0x816, 0x671, 0x2D7 },
}

Each movie's file, the frame it ends on and the game mode after it.

Definition at line 22 of file stdwtitl.c.

Referenced by STDWTITL_tickMovie().

◆ STDWTITL_glintAltFrames

s16 STDWTITL_glintAltFrames[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}

Definition at line 43 of file stdwtitl.c.

Referenced by STDWTITL_tickGlintAlt().

◆ STDWTITL_glintFrames

s16 STDWTITL_glintFrames[]
Initial value:
= {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, -1,
}

Definition at line 44 of file stdwtitl.c.

Referenced by STDWTITL_tickGlint().

◆ STDWTITL_menuCursorPositions

Point STDWTITL_menuCursorPositions[] = {{79, 154}, {79, 174}, {79, 166}}

Definition at line 48 of file stdwtitl.c.

Referenced by runOptions(), runPressStart(), and STDWTITL_drawMenu().

◆ STDWTITL_menuSprites

u8 STDWTITL_menuSprites[][4]
Initial value:
= {
{8, 9, 10}, {8, 9, 10}, {8, 9, 10}, {17, 18, 19},
{11, 12, 13}, {20, 21, 22}, {14, 15, 16},
}

The menu's sprites (press start, new game, continue) for each language.

Definition at line 51 of file stdwtitl.c.