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Digimon World 3 decomp
The European version, SLES_039.36
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The data of STDWTITL's first object: the screen's rectangles, the logo's and the glints' frames, the movies, and the menu's cursor and sprites. More...
#include "menus/title.h"Go to the source code of this file.
Variables | |
| s32 | STDWTITL_unused [3] = {0} |
| not used | |
| RECT | STDWTITL_screenRect = {0, 0, 320 , 240 } |
| STDWTITL's data, in its order: data/stdwtitl.c's, data/title.c's and data/movie.c's. | |
| s16 | STDWTITL_logoFrames [2][13] |
| The sprite frames of the logo's two animations; -1 ends each. | |
| s32 | STDWTITL_movieWidth = 0 |
| s32 | STDWTITL_movieHeight = 0 |
| RECT | STDWTITL_vramRect = {0, 0, 1024, 512} |
| MovieInfo | STDWTITL_movies [] |
| Each movie's file, the frame it ends on and the game mode after it. | |
| s16 | STDWTITL_glintAltFrames [] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11} |
| s16 | STDWTITL_glintFrames [] |
| Point | STDWTITL_menuCursorPositions [] = {{79, 154}, {79, 174}, {79, 166}} |
| u8 | STDWTITL_menuSprites [][4] |
| The menu's sprites (press start, new game, continue) for each language. | |
The data of STDWTITL's first object: the screen's rectangles, the logo's and the glints' frames, the movies, and the menu's cursor and sprites.
Definition in file stdwtitl.c.
| s32 STDWTITL_unused[3] = {0} |
not used
Definition at line 7 of file stdwtitl.c.
| RECT STDWTITL_screenRect = {0, 0, 320 , 240 } |
STDWTITL's data, in its order: data/stdwtitl.c's, data/title.c's and data/movie.c's.
Definition at line 9 of file stdwtitl.c.
Referenced by STDWTITL_tickSplashLoader().
| s16 STDWTITL_logoFrames[2][13] |
The sprite frames of the logo's two animations; -1 ends each.
Definition at line 12 of file stdwtitl.c.
Referenced by STDWTITL_tickLogo().
| s32 STDWTITL_movieWidth = 0 |
Definition at line 17 of file stdwtitl.c.
Referenced by STDWTITL_getNextFrame().
| s32 STDWTITL_movieHeight = 0 |
Definition at line 18 of file stdwtitl.c.
Referenced by STDWTITL_getNextFrame().
| RECT STDWTITL_vramRect = {0, 0, 1024, 512} |
Definition at line 19 of file stdwtitl.c.
Referenced by STDWTITL_clearVram().
| MovieInfo STDWTITL_movies[] |
Each movie's file, the frame it ends on and the game mode after it.
Definition at line 22 of file stdwtitl.c.
Referenced by STDWTITL_tickMovie().
| s16 STDWTITL_glintAltFrames[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11} |
Definition at line 43 of file stdwtitl.c.
Referenced by STDWTITL_tickGlintAlt().
| s16 STDWTITL_glintFrames[] |
Definition at line 44 of file stdwtitl.c.
Referenced by STDWTITL_tickGlint().
| Point STDWTITL_menuCursorPositions[] = {{79, 154}, {79, 174}, {79, 166}} |
Definition at line 48 of file stdwtitl.c.
Referenced by runOptions(), runPressStart(), and STDWTITL_drawMenu().
| u8 STDWTITL_menuSprites[][4] |
The menu's sprites (press start, new game, continue) for each language.
Definition at line 51 of file stdwtitl.c.