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Digimon World 3 decomp
The European version, SLES_039.36
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STPLNMET's scene: the mode's root task. More...
#include "menus/player_name.h"Go to the source code of this file.
Functions | |
| void | STPLNMET_centerLayer (Task *task, PlayerNameScreen **screen, Layer *layer, RECT *rect) |
| Puts the layer's origin at the center of the screen and gives it 5 callbacks. | |
| void | STPLNMET_updateScene (Task *task, PlayerNameScreen **screen) |
| The mode's root task: sets up the 320x240 display, a near-black layer and a second layer above it, then creates the name screen. | |
| Task * | STPLNMET_start (void) |
| The mode's entry point (MODE_ENTRY_POINTS): starts the root task. | |
STPLNMET's scene: the mode's root task.
Definition in file scene.c.
| void STPLNMET_centerLayer | ( | Task * | task, |
| PlayerNameScreen ** | screen, | ||
| Layer * | layer, | ||
| RECT * | rect | ||
| ) |
Puts the layer's origin at the center of the screen and gives it 5 callbacks.
scene.c
Definition at line 6 of file scene.c.
Referenced by STPLNMET_updateScene().
| void STPLNMET_updateScene | ( | Task * | task, |
| PlayerNameScreen ** | screen | ||
| ) |
The mode's root task: sets up the 320x240 display, a near-black layer and a second layer above it, then creates the name screen.
Definition at line 13 of file scene.c.
Referenced by STPLNMET_start().