Digimon World 3 decomp
The European version, SLES_039.36
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scene.c File Reference

STPLNMET's scene: the mode's root task. More...

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Functions

void STPLNMET_centerLayer (Task *task, PlayerNameScreen **screen, Layer *layer, RECT *rect)
 Puts the layer's origin at the center of the screen and gives it 5 callbacks.
 
void STPLNMET_updateScene (Task *task, PlayerNameScreen **screen)
 The mode's root task: sets up the 320x240 display, a near-black layer and a second layer above it, then creates the name screen.
 
Task * STPLNMET_start (void)
 The mode's entry point (MODE_ENTRY_POINTS): starts the root task.
 

Detailed Description

STPLNMET's scene: the mode's root task.

Definition in file scene.c.

Function Documentation

◆ STPLNMET_centerLayer()

void STPLNMET_centerLayer ( Task *  task,
PlayerNameScreen **  screen,
Layer *  layer,
RECT *  rect 
)

Puts the layer's origin at the center of the screen and gives it 5 callbacks.

scene.c

Definition at line 6 of file scene.c.

Referenced by STPLNMET_updateScene().

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◆ STPLNMET_updateScene()

void STPLNMET_updateScene ( Task *  task,
PlayerNameScreen **  screen 
)

The mode's root task: sets up the 320x240 display, a near-black layer and a second layer above it, then creates the name screen.

Definition at line 13 of file scene.c.

Referenced by STPLNMET_start().

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◆ STPLNMET_start()

Task * STPLNMET_start ( void  )

The mode's entry point (MODE_ENTRY_POINTS): starts the root task.

Definition at line 43 of file scene.c.

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