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Digimon World 3 decomp
The European version, SLES_039.36
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The keyboard for the player's name: the name entry STCRDDEK and STDGNAME share. More...
#include "menus/player_name.h"#include "shared/start_fade.inc.c"#include "shared/update_fade.inc.c"#include "shared/name_entry/create_name_windows.inc.c"#include "shared/name_entry/show_name_windows.inc.c"#include "shared/name_entry/draw_keyboard.inc.c"#include "shared/name_entry/update_keyboard.inc.c"#include "shared/name_entry/update_name_entry.inc.c"#include "shared/name_entry/set_name_vram.inc.c"#include "shared/name_entry/set_name.inc.c"#include "shared/name_entry/get_name.inc.c"#include "shared/name_entry/close_name_entry.inc.c"Go to the source code of this file.
Macros | |
| #define | START_FADE OVL_NAME(startTween) |
| #define | UPDATE_FADE OVL_NAME(updateTween) |
Functions | |
| void | STPLNMET_hideNameEntry (NameEntry *task, s32 hide) |
| Hides the name entry, putting its cursor after the name's last character, or shows it again (name->hide) as the screen leaves or comes back to its page. | |
| NameEntry * | STPLNMET_createNameEntry (char *name) |
| Creates the name entry (task) for the player's name, starting from name: up to 8 characters (5 in Japanese) | |
The keyboard for the player's name: the name entry STCRDDEK and STDGNAME share.
Definition in file name_entry.c.
| #define START_FADE OVL_NAME(startTween) |
Definition at line 6 of file name_entry.c.
| #define UPDATE_FADE OVL_NAME(updateTween) |
Definition at line 8 of file name_entry.c.
Hides the name entry, putting its cursor after the name's last character, or shows it again (name->hide) as the screen leaves or comes back to its page.
< full-width space, 0x81 0x40
Definition at line 22 of file name_entry.c.
Referenced by STPLNMET_createNameEntry().
| NameEntry * STPLNMET_createNameEntry | ( | char * | name | ) |
Creates the name entry (task) for the player's name, starting from name: up to 8 characters (5 in Japanese)
Definition at line 45 of file name_entry.c.
Referenced by STPLNMET_stepScreen().