Digimon World 3 decomp
The European version, SLES_039.36
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name_entry.c File Reference

The keyboard for the player's name: the name entry STCRDDEK and STDGNAME share. More...

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Macros

#define START_FADE   OVL_NAME(startTween)
 
#define UPDATE_FADE   OVL_NAME(updateTween)
 

Functions

void STPLNMET_hideNameEntry (NameEntry *task, s32 hide)
 Hides the name entry, putting its cursor after the name's last character, or shows it again (name->hide) as the screen leaves or comes back to its page.
 
NameEntry * STPLNMET_createNameEntry (char *name)
 Creates the name entry (task) for the player's name, starting from name: up to 8 characters (5 in Japanese)
 

Detailed Description

The keyboard for the player's name: the name entry STCRDDEK and STDGNAME share.

Definition in file name_entry.c.

Macro Definition Documentation

◆ START_FADE

#define START_FADE   OVL_NAME(startTween)

Definition at line 6 of file name_entry.c.

◆ UPDATE_FADE

#define UPDATE_FADE   OVL_NAME(updateTween)

Definition at line 8 of file name_entry.c.

Function Documentation

◆ STPLNMET_hideNameEntry()

void STPLNMET_hideNameEntry ( NameEntry *  task,
s32  hide 
)

Hides the name entry, putting its cursor after the name's last character, or shows it again (name->hide) as the screen leaves or comes back to its page.

< full-width space, 0x81 0x40

Definition at line 22 of file name_entry.c.

Referenced by STPLNMET_createNameEntry().

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◆ STPLNMET_createNameEntry()

NameEntry * STPLNMET_createNameEntry ( char *  name)

Creates the name entry (task) for the player's name, starting from name: up to 8 characters (5 in Japanese)

Definition at line 45 of file name_entry.c.

Referenced by STPLNMET_stepScreen().

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