Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
set_name_vram.inc.c
Go to the documentation of this file.
1/* Sets where in VRAM the keyboard's images go */
2void OVL_NAME(setNameVram)(NameEntry *task, s32 x, s32 y) {
3 task->vramX = x;
4 task->vramY = y;
5}
#define OVL_NAME(name)
The name of this overlay's copy of a function of src/shared/.
Definition battle_mode.h:26
signed int s32
Definition common.h:11
void setNameVram(NameEntry *task, s32 x, s32 y)
Sets where in VRAM the keyboard's images go.
A name entry: the keyboard, the name typed so far and the panels that open and close.
Definition name_entry.h:95