Digimon World 3 decomp
The European version, SLES_039.36
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set_name_vram.inc.c
Go to the documentation of this file.
1
/* Sets where in VRAM the keyboard's images go */
2
void
OVL_NAME
(
setNameVram
)(
NameEntry
*task,
s32
x,
s32
y) {
3
task->vramX = x;
4
task->vramY = y;
5
}
OVL_NAME
#define OVL_NAME(name)
The name of this overlay's copy of a function of src/shared/.
Definition
battle_mode.h:26
s32
signed int s32
Definition
common.h:11
setNameVram
void setNameVram(NameEntry *task, s32 x, s32 y)
Sets where in VRAM the keyboard's images go.
Definition
set_name_vram.inc.c:2
NameEntry
A name entry: the keyboard, the name typed so far and the panels that open and close.
Definition
name_entry.h:95
src
shared
name_entry
set_name_vram.inc.c
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