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Digimon World 3 decomp
The European version, SLES_039.36
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CARDGAME's second object's data. More...
#include "cardgame/card_battle.h"Go to the source code of this file.
Variables | |
| s16 | CARDGAME_stepWindowPositions [2][3][4][2] |
| three sets of four positions, then the same moved for SHIFT_PAL_SCREEN | |
| s32 | CARDGAME_rowSpriteOffsets [] |
| the sprite offset of each row of CARDGAME_viewTable | |
| CardBattleStep | CARDGAME_windowSteps [] = {{0, 0}, {4, 1}, {8, 2}, {-1, 3}} |
| u8 | CARDGAME_stepMessages [][2] |
| CARDGAME_startStepMessage's text for window 5 and what screen->openMessage shows, by message. | |
| s32 | CARDGAME_coinCardPositions [][2] = {{0x7400, 0x6100}, {0xA400, 0x6100}} |
| the two cards' x, y (CARDGAME_startFirstPick) | |
| s32 | CARDGAME_rowSteps [] = {5, 6, 7, 0} |
| the step of each row of CARDGAME_viewTable | |
| s16 | CARDGAME_colorFlags [] |
| a flag bit per card colour | |
| s32 | CARDGAME_discardPositions [][2] = {{0x11400, 28416}, {0x11400, 22016}} |
| x, y per side | |
| s32 | CARDGAME_recordCardPositions [][2] = {{20736, 24832}, {33536, 24832}, {46336, 24832}} |
| where card 15 goes, by CardRecord.playCount | |
| s16 | CARDGAME_cardWindowPositions [2][2][2] = {{{0x82, 0xBF}, {0x82, 0x1D}}, {{0x82, 0xCB}, {0x82, 0x11}}} |
| two positions, then the same moved for SHIFT_PAL_SCREEN | |
CARDGAME's second object's data.
Definition in file cardgame_2.c.
| s16 CARDGAME_stepWindowPositions[2][3][4][2] |
three sets of four positions, then the same moved for SHIFT_PAL_SCREEN
CARDGAME_openStepWindows's window positions, by layout and window, then the same moved for SHIFT_PAL_SCREEN.
Definition at line 6 of file cardgame_2.c.
Referenced by CARDGAME_getStepWindowPos().
| s32 CARDGAME_rowSpriteOffsets[] |
the sprite offset of each row of CARDGAME_viewTable
Definition at line 18 of file cardgame_2.c.
Referenced by CARDGAME_pickTableCard(), and CARDGAME_viewTable().
| CardBattleStep CARDGAME_windowSteps[] = {{0, 0}, {4, 1}, {8, 2}, {-1, 3}} |
Definition at line 21 of file cardgame_2.c.
Referenced by CARDGAME_openStepWindows().
| u8 CARDGAME_stepMessages[][2] |
CARDGAME_startStepMessage's text for window 5 and what screen->openMessage shows, by message.
Definition at line 22 of file cardgame_2.c.
Referenced by CARDGAME_startStepMessage().
| s32 CARDGAME_coinCardPositions[][2] = {{0x7400, 0x6100}, {0xA400, 0x6100}} |
the two cards' x, y (CARDGAME_startFirstPick)
Definition at line 26 of file cardgame_2.c.
Referenced by CARDGAME_switchCoinCard().
| s32 CARDGAME_rowSteps[] = {5, 6, 7, 0} |
the step of each row of CARDGAME_viewTable
Definition at line 27 of file cardgame_2.c.
Referenced by CARDGAME_viewTable().
| s16 CARDGAME_colorFlags[] |
a flag bit per card colour
Definition at line 28 of file cardgame_2.c.
Referenced by CARDGAME_markPileCardsByColor(), and CARDGAME_markSlotsByColor().
| s32 CARDGAME_discardPositions[][2] = {{0x11400, 28416}, {0x11400, 22016}} |
x, y per side
Definition at line 31 of file cardgame_2.c.
Referenced by CARDGAME_discardPickedCard().
| s32 CARDGAME_recordCardPositions[][2] = {{20736, 24832}, {33536, 24832}, {46336, 24832}} |
where card 15 goes, by CardRecord.playCount
Definition at line 32 of file cardgame_2.c.
Referenced by CARDGAME_startPlayCard(), and CARDGAME_stepPlayCard().
| s16 CARDGAME_cardWindowPositions[2][2][2] = {{{0x82, 0xBF}, {0x82, 0x1D}}, {{0x82, 0xCB}, {0x82, 0x11}}} |
two positions, then the same moved for SHIFT_PAL_SCREEN
Definition at line 33 of file cardgame_2.c.
Referenced by CARDGAME_stepSlotTotal().