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Digimon World 3 decomp
The European version, SLES_039.36
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The camera's turn around the fighters, a task that both versions have: the USA version in camera_task.c, the European one in battle_script.c. More...
Go to the source code of this file.
Functions | |
| void | FIGHTSTG_updateCameraTurn (CameraTurn *task, BattleScript **children) |
| When the player loses, turns the camera around the fighters, from the first fighter's view 0xB, over stage 0x17, with the battle script's task as the child; the European version moves on to state 2 after 240 frames, where the camera keeps turning. | |
| CameraTurn * | FIGHTSTG_startCameraTurn (void) |
| Starts the camera's turn around the fighters. | |
The camera's turn around the fighters, a task that both versions have: the USA version in camera_task.c, the European one in battle_script.c.
Each includes this file where its object has the task.
Definition in file camera_turn.h.
| void FIGHTSTG_updateCameraTurn | ( | CameraTurn * | task, |
| BattleScript ** | children | ||
| ) |
When the player loses, turns the camera around the fighters, from the first fighter's view 0xB, over stage 0x17, with the battle script's task as the child; the European version moves on to state 2 after 240 frames, where the camera keeps turning.
Definition at line 10 of file camera_turn.h.
Referenced by FIGHTSTG_startCameraTurn().
| CameraTurn * FIGHTSTG_startCameraTurn | ( | void | ) |
Starts the camera's turn around the fighters.
The tasks FIGHTSTG starts for WFIGHTMN and WFIGHTTS.
Definition at line 59 of file camera_turn.h.
Referenced by endBattleOnKnockOut(), and runPlayPage().