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Digimon World 3 decomp
The European version, SLES_039.36
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FIGHTSTG's battle sounds. More...
#include "battle/battle_mode.h"Go to the source code of this file.
Functions | |
| void | FIGHTSTG_updateBattleSound (BattleSound *task) |
| The battle sound's task: keys its sound off once its time is up. | |
| BattleSound * | FIGHTSTG_playBattleSound (s32 index, s32 time) |
| Plays battle sound index (FIGHTSTG_battleSounds; 0x5A the battle's music, 0x5B stops sound 0x20040006), for time frames when time is not 0. | |
Variables | |
| s32 | FIGHTSTG_battleSounds [] |
| the sound ids of FIGHTSTG_playBattleSound, by index | |
| BattleTableEntry *(* | FIGHTSTG_battleTableFunc )(s32 id) = FIGHTSTG_getBattleTableEntry |
| how the fight stage and WFIGHTMN read the battle table | |
FIGHTSTG's battle sounds.
Definition in file battle_sound.c.
| void FIGHTSTG_updateBattleSound | ( | BattleSound * | task | ) |
The battle sound's task: keys its sound off once its time is up.
Definition at line 6 of file battle_sound.c.
Referenced by FIGHTSTG_playBattleSound().
| BattleSound * FIGHTSTG_playBattleSound | ( | s32 | index, |
| s32 | time | ||
| ) |
Plays battle sound index (FIGHTSTG_battleSounds; 0x5A the battle's music, 0x5B stops sound 0x20040006), for time frames when time is not 0.
Definition at line 54 of file battle_sound.c.
Referenced by FIGHTSTG_runScriptSound().
| s32 FIGHTSTG_battleSounds[] |
the sound ids of FIGHTSTG_playBattleSound, by index
sound ids
Definition at line 24 of file battle_sound.c.
Referenced by FIGHTSTG_playBattleSound().
| BattleTableEntry *(* FIGHTSTG_battleTableFunc) (s32 id) | ( | s32 | id | ) | = FIGHTSTG_getBattleTableEntry |
how the fight stage and WFIGHTMN read the battle table
Definition at line 50 of file battle_sound.c.
Referenced by announceFirstTech(), computeEnemyStats(), FIGHTSTG_computeCounterDamage(), FIGHTSTG_getEnemyAction(), FIGHTSTG_rollSteal(), FIGHTSTG_setMessageName(), FIGHTSTG_showFighterNames(), FIGHTSTG_showFightersMessage(), FIGHTSTG_startAction(), FIGHTSTG_updateCounterattack(), FIGHTSTG_updateEnemyAttack(), FIGHTSTG_updateEnemyTurn(), FIGHTSTG_updateOneHpTurn(), FIGHTSTG_weakenEnemy(), showEnemyName(), WFIGHTMN_endBattle(), WFIGHTMN_initFighters(), and WFIGHTMN_knockOut().