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Digimon World 3 decomp
The European version, SLES_039.36
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Go to the source code of this file.
Variables | |
| const CVECTOR | stageColor = { 0x54, 0x67, 0x96, 0x00 } |
| The color the setup function copies to FIELDSTG_state.spriteColor. | |
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 } |
The color the setup function copies to FIELDSTG_state.spriteColor.
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 7 of file wstag924_head.c.