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Digimon World 3 decomp
The European version, SLES_039.36
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FIGHTSTG's white flash over the screen. More...
#include "battle/battle_mode.h"Go to the source code of this file.
Functions | |
| void | FIGHTSTG_drawWhiteFlash (WhiteFlash *task) |
| Draws the white flash: a full-screen quad of the task's level, added to the screen on layer BATTLE_LAYER_FRONT. | |
| void | FIGHTSTG_updateWhiteFlash (WhiteFlash *task) |
| The white flash's task: brightens up to full white and holds it, then once ended (FIGHTSTG_endWhiteFlash) fades back and dies; draws itself each frame. | |
| void | FIGHTSTG_endWhiteFlash (WhiteFlash *task, s32 frames) |
| Fades the white flash back out over FRAMES. | |
| WhiteFlash * | FIGHTSTG_startWhiteFlash (s32 frames) |
| Starts a white flash that whitens the screen over FRAMES. | |
FIGHTSTG's white flash over the screen.
Definition in file white_flash.c.
| void FIGHTSTG_drawWhiteFlash | ( | WhiteFlash * | task | ) |
Draws the white flash: a full-screen quad of the task's level, added to the screen on layer BATTLE_LAYER_FRONT.
< the fades, the flashes and the sprite effects over all
Definition at line 7 of file white_flash.c.
Referenced by FIGHTSTG_updateWhiteFlash().
| void FIGHTSTG_updateWhiteFlash | ( | WhiteFlash * | task | ) |
The white flash's task: brightens up to full white and holds it, then once ended (FIGHTSTG_endWhiteFlash) fades back and dies; draws itself each frame.
Definition at line 34 of file white_flash.c.
Referenced by FIGHTSTG_startWhiteFlash().
| void FIGHTSTG_endWhiteFlash | ( | WhiteFlash * | task, |
| s32 | frames | ||
| ) |
Fades the white flash back out over FRAMES.
Definition at line 64 of file white_flash.c.
Referenced by FIGHTSTG_runScriptFade(), and FIGHTSTG_updateEntrance().
| WhiteFlash * FIGHTSTG_startWhiteFlash | ( | s32 | frames | ) |
Starts a white flash that whitens the screen over FRAMES.
Definition at line 70 of file white_flash.c.
Referenced by FIGHTSTG_runScriptFade(), FIGHTSTG_updateDigimonChange(), and FIGHTSTG_updateEntrance().