Digimon World 3 decomp
The European version, SLES_039.36
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TrainAnim Struct Reference

A sprite animation: its frames follow the header. More...

#include <menus/gym.h>

Collaboration diagram for TrainAnim:
[legend]

Data Fields

s16 unk0
 0x124 in every animation; nothing reads it
 
s16 frameCount
 
TrainAnimFrame frames [1]
 

Detailed Description

A sprite animation: its frames follow the header.

Definition at line 34 of file gym.h.

Field Documentation

◆ unk0

s16 TrainAnim::unk0

0x124 in every animation; nothing reads it

Definition at line 35 of file gym.h.

◆ frameCount

s16 TrainAnim::frameCount

Definition at line 36 of file gym.h.

Referenced by STGTRAIN_setSpriteAnim().

◆ frames

TrainAnimFrame TrainAnim::frames[1]

Definition at line 37 of file gym.h.

Referenced by STGTRAIN_updateSprite().


The documentation for this struct was generated from the following file: