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Digimon World 3 decomp
The European version, SLES_039.36
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A sprite animation: its frames follow the header. More...
#include <menus/gym.h>
Data Fields | |
| s16 | unk0 |
| 0x124 in every animation; nothing reads it | |
| s16 | frameCount |
| TrainAnimFrame | frames [1] |
| s16 TrainAnim::frameCount |
Definition at line 36 of file gym.h.
Referenced by STGTRAIN_setSpriteAnim().
| TrainAnimFrame TrainAnim::frames[1] |
Definition at line 37 of file gym.h.
Referenced by STGTRAIN_updateSprite().