Digimon World 3 decomp
The European version, SLES_039.36
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TrainAnimFrame Struct Reference

A frame of a sprite animation. More...

#include <menus/gym.h>

Data Fields

s16 sprite
 into the sprite bank
 
u8 duration
 in ticks of GFX.funcs.getTime
 
s16 x
 
s16 y
 

Detailed Description

A frame of a sprite animation.

Definition at line 26 of file gym.h.

Field Documentation

◆ sprite

s16 TrainAnimFrame::sprite

into the sprite bank

Definition at line 27 of file gym.h.

◆ duration

u8 TrainAnimFrame::duration

in ticks of GFX.funcs.getTime

Definition at line 28 of file gym.h.

◆ x

s16 TrainAnimFrame::x

Definition at line 29 of file gym.h.

Referenced by STGTRAIN_addSpriteQuad(), and STGTRAIN_addSpriteSprt().

◆ y

s16 TrainAnimFrame::y

Definition at line 30 of file gym.h.

Referenced by STGTRAIN_addSpriteQuad(), and STGTRAIN_addSpriteSprt().


The documentation for this struct was generated from the following file: