Digimon World 3 decomp
The European version, SLES_039.36
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TextDraw Struct Reference

Drawing state shared with the control-code handlers. More...

#include <engine/text.h>

Collaboration diagram for TextDraw:
[legend]

Data Fields

PrimPtr prim
 
Layer * layer
 
u_long * ot
 
Glyph * glyph
 
s32 pageStart
 
s16 code
 from Font.decode
 
s16 kind
 
s16 lineCount
 

Detailed Description

Drawing state shared with the control-code handlers.

Definition at line 252 of file text.h.

Field Documentation

◆ prim

PrimPtr TextDraw::prim

Definition at line 253 of file text.h.

Referenced by textWindowDraw().

◆ layer

Layer* TextDraw::layer

Definition at line 254 of file text.h.

Referenced by textWindowDraw().

◆ ot

u_long* TextDraw::ot

Definition at line 255 of file text.h.

Referenced by textWindowDraw().

◆ glyph

Glyph* TextDraw::glyph

Definition at line 256 of file text.h.

Referenced by processTextChar(), and textWindowDraw().

◆ pageStart

s32 TextDraw::pageStart

Definition at line 257 of file text.h.

Referenced by textCodeNewLine().

◆ code

s16 TextDraw::code

from Font.decode

Definition at line 258 of file text.h.

Referenced by processTextChar(), textCodeInsert(), and textWindowDraw().

◆ kind

s16 TextDraw::kind

Definition at line 259 of file text.h.

Referenced by processTextChar(), textCodeInsert(), and textWindowDraw().

◆ lineCount

s16 TextDraw::lineCount

Definition at line 260 of file text.h.

Referenced by textCodeNewLine(), and textWindowDraw().


The documentation for this struct was generated from the following file: