Digimon World 3 decomp
The European version, SLES_039.36
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SwitchMenuWindows Struct Reference

FIGHTSTG_updateSwitchMenu's children: two of each window, one per fighter. More...

#include <battle/battle_mode/menu.h>

Collaboration diagram for SwitchMenuWindows:
[legend]

Data Fields

struct MenuCursor * cursor
 
TextWindow * hpLabel [2]
 
TextWindow * hp [2]
 
TextWindow * hpSlash [2]
 
TextWindow * maxHp [2]
 
TextWindow * mpLabel [2]
 
TextWindow * mp [2]
 
TextWindow * mpSlash [2]
 
TextWindow * maxMp [2]
 
TextWindow * name [2]
 
TextWindow * message
 

Detailed Description

FIGHTSTG_updateSwitchMenu's children: two of each window, one per fighter.

Definition at line 239 of file menu.h.

Field Documentation

◆ cursor

struct MenuCursor* SwitchMenuWindows::cursor

Definition at line 240 of file menu.h.

Referenced by FIGHTSTG_updateSwitchMenu().

◆ hpLabel

TextWindow* SwitchMenuWindows::hpLabel[2]

Definition at line 241 of file menu.h.

Referenced by FIGHTSTG_createSwitchWindows().

◆ hp

TextWindow* SwitchMenuWindows::hp[2]

Definition at line 242 of file menu.h.

Referenced by FIGHTSTG_createSwitchWindows(), and FIGHTSTG_showSwitchFighters().

◆ hpSlash

TextWindow* SwitchMenuWindows::hpSlash[2]

Definition at line 243 of file menu.h.

Referenced by FIGHTSTG_createSwitchWindows().

◆ maxHp

TextWindow* SwitchMenuWindows::maxHp[2]

Definition at line 244 of file menu.h.

Referenced by FIGHTSTG_createSwitchWindows(), and FIGHTSTG_showSwitchFighters().

◆ mpLabel

TextWindow* SwitchMenuWindows::mpLabel[2]

Definition at line 245 of file menu.h.

Referenced by FIGHTSTG_createSwitchWindows().

◆ mp

TextWindow* SwitchMenuWindows::mp[2]

Definition at line 246 of file menu.h.

Referenced by FIGHTSTG_createSwitchWindows(), and FIGHTSTG_showSwitchFighters().

◆ mpSlash

TextWindow* SwitchMenuWindows::mpSlash[2]

Definition at line 247 of file menu.h.

Referenced by FIGHTSTG_createSwitchWindows().

◆ maxMp

TextWindow* SwitchMenuWindows::maxMp[2]

Definition at line 248 of file menu.h.

Referenced by FIGHTSTG_createSwitchWindows(), and FIGHTSTG_showSwitchFighters().

◆ name

TextWindow* SwitchMenuWindows::name[2]

Definition at line 249 of file menu.h.

Referenced by FIGHTSTG_createSwitchWindows(), and FIGHTSTG_showSwitchFighters().

◆ message

TextWindow* SwitchMenuWindows::message

Definition at line 250 of file menu.h.

Referenced by FIGHTSTG_updateSwitchMenu().


The documentation for this struct was generated from the following file: