Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
SwitchInMenuWindows Struct Reference

FIGHTSTG_updateSwitchInMenu's children. More...

#include <battle/battle_mode/menu.h>

Collaboration diagram for SwitchInMenuWindows:
[legend]

Data Fields

struct MenuCursor * cursor
 
struct MenuCursor * techCursor
 
struct PartnerInfo * info [2]
 shown and hiding, in turns
 
TextWindow * names [4]
 
TextWindow * choices [5]
 switching (text 0x1B), the pair technique (0x1C), "MP", its MP and the Digimon's name
 
TextWindow * mp [4]
 "MP", the active fighter's, "/", its max
 

Detailed Description

FIGHTSTG_updateSwitchInMenu's children.

Definition at line 126 of file menu.h.

Field Documentation

◆ cursor

struct MenuCursor* SwitchInMenuWindows::cursor

Definition at line 127 of file menu.h.

Referenced by FIGHTSTG_updateSwitchInMenu(), and updatePartnerInfoPage().

◆ techCursor

struct MenuCursor* SwitchInMenuWindows::techCursor

Definition at line 128 of file menu.h.

Referenced by confirmSwitchIn(), and FIGHTSTG_updateSwitchInMenu().

◆ info

struct PartnerInfo* SwitchInMenuWindows::info[2]

shown and hiding, in turns

Definition at line 129 of file menu.h.

Referenced by updatePartnerInfoPage().

◆ names

TextWindow* SwitchInMenuWindows::names[4]

Definition at line 130 of file menu.h.

Referenced by FIGHTSTG_createSwitchInWindows(), and FIGHTSTG_showSwitchInNames().

◆ choices

TextWindow* SwitchInMenuWindows::choices[5]

switching (text 0x1B), the pair technique (0x1C), "MP", its MP and the Digimon's name

Definition at line 131 of file menu.h.

Referenced by FIGHTSTG_createSwitchInWindows(), and FIGHTSTG_showSwitchInChoices().

◆ mp

TextWindow* SwitchInMenuWindows::mp[4]

"MP", the active fighter's, "/", its max

Definition at line 132 of file menu.h.

Referenced by FIGHTSTG_createSwitchInWindows(), and FIGHTSTG_showSwitchInChoices().


The documentation for this struct was generated from the following file: