Digimon World 3 decomp
The European version, SLES_039.36
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StageFallParams Struct Reference

Where a StageFaller starts and how it falls. More...

#include <field/stage.h>

Collaboration diagram for StageFallParams:
[legend]

Data Fields

AnimFrame * frames
 
s16 x
 
s16 y
 
s16 floorY
 
s16 vx
 
s16 gravity
 
s16 bounce
 divides vy when bouncing, 0 for no bounce
 

Detailed Description

Where a StageFaller starts and how it falls.

Definition at line 323 of file stage.h.

Field Documentation

◆ frames

AnimFrame* StageFallParams::frames

Definition at line 324 of file stage.h.

Referenced by updateFaller().

◆ x

s16 StageFallParams::x

Definition at line 325 of file stage.h.

Referenced by updateFaller().

◆ y

s16 StageFallParams::y

Definition at line 326 of file stage.h.

Referenced by updateFaller().

◆ floorY

s16 StageFallParams::floorY

Definition at line 327 of file stage.h.

Referenced by updateFaller().

◆ vx

s16 StageFallParams::vx

Definition at line 328 of file stage.h.

Referenced by updateFaller().

◆ gravity

s16 StageFallParams::gravity

Definition at line 329 of file stage.h.

Referenced by updateFaller().

◆ bounce

s16 StageFallParams::bounce

divides vy when bouncing, 0 for no bounce

Definition at line 330 of file stage.h.

Referenced by updateFaller().


The documentation for this struct was generated from the following file: