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Digimon World 3 decomp
The European version, SLES_039.36
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Where a StageFaller starts and how it falls. More...
#include <field/stage.h>
Data Fields | |
| AnimFrame * | frames |
| s16 | x |
| s16 | y |
| s16 | floorY |
| s16 | vx |
| s16 | gravity |
| s16 | bounce |
| divides vy when bouncing, 0 for no bounce | |
Where a StageFaller starts and how it falls.
| AnimFrame* StageFallParams::frames |
Definition at line 324 of file stage.h.
Referenced by updateFaller().
| s16 StageFallParams::x |
Definition at line 325 of file stage.h.
Referenced by updateFaller().
| s16 StageFallParams::y |
Definition at line 326 of file stage.h.
Referenced by updateFaller().
| s16 StageFallParams::floorY |
Definition at line 327 of file stage.h.
Referenced by updateFaller().
| s16 StageFallParams::vx |
Definition at line 328 of file stage.h.
Referenced by updateFaller().
| s16 StageFallParams::gravity |
Definition at line 329 of file stage.h.
Referenced by updateFaller().
| s16 StageFallParams::bounce |
divides vy when bouncing, 0 for no bounce
Definition at line 330 of file stage.h.
Referenced by updateFaller().