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Digimon World 3 decomp
The European version, SLES_039.36
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Loads a bank in the background (updateSoundLoading) More...
#include <engine/sound.h>
Data Fields | |
| SoundFiles * | files |
| s16 | state |
| SOUND_LOAD_*. | |
| s16 | slot |
| SoundFiles* SoundLoader::files |
Definition at line 174 of file sound.h.
Referenced by initSound(), loadSoundBankInto(), and updateSoundLoading().
| s16 SoundLoader::state |
SOUND_LOAD_*.
Definition at line 175 of file sound.h.
Referenced by initSound(), isSoundLoading(), loadSoundBankInto(), and updateSoundLoading().
| s16 SoundLoader::slot |
Definition at line 176 of file sound.h.
Referenced by initSound(), loadSoundBankInto(), and updateSoundLoading().