Digimon World 3 decomp
The European version, SLES_039.36
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SoundLoader Struct Reference

Loads a bank in the background (updateSoundLoading) More...

#include <engine/sound.h>

Collaboration diagram for SoundLoader:
[legend]

Data Fields

SoundFiles * files
 
s16 state
 SOUND_LOAD_*.
 
s16 slot
 

Detailed Description

Loads a bank in the background (updateSoundLoading)

Definition at line 173 of file sound.h.

Field Documentation

◆ files

SoundFiles* SoundLoader::files

Definition at line 174 of file sound.h.

Referenced by initSound(), loadSoundBankInto(), and updateSoundLoading().

◆ state

s16 SoundLoader::state

SOUND_LOAD_*.

Definition at line 175 of file sound.h.

Referenced by initSound(), isSoundLoading(), loadSoundBankInto(), and updateSoundLoading().

◆ slot

s16 SoundLoader::slot

Definition at line 176 of file sound.h.

Referenced by initSound(), loadSoundBankInto(), and updateSoundLoading().


The documentation for this struct was generated from the following file: