Digimon World 3 decomp
The European version, SLES_039.36
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SoundFiles Struct Reference

A bank's files (SOUND_BANK_FILES[id]) More...

#include <engine/sound.h>

Data Fields

s32 bodyFile
 VAB body, sent to the SPU.
 
s32 headFile
 archive: VAB header and SEPs
 
s32 vhIndex
 of the VAB header in headFile
 
s32 bodyEntry
 (file << 16) | slot
 
s32 seps [0]
 indices in headFile, 0-terminated
 

Detailed Description

A bank's files (SOUND_BANK_FILES[id])

Definition at line 161 of file sound.h.

Field Documentation

◆ bodyFile

s32 SoundFiles::bodyFile

VAB body, sent to the SPU.

Definition at line 162 of file sound.h.

Referenced by updateSoundLoading().

◆ headFile

s32 SoundFiles::headFile

archive: VAB header and SEPs

Definition at line 163 of file sound.h.

Referenced by loadSoundBankInto(), and updateSoundLoading().

◆ vhIndex

s32 SoundFiles::vhIndex

of the VAB header in headFile

Definition at line 164 of file sound.h.

Referenced by updateSoundLoading().

◆ bodyEntry

s32 SoundFiles::bodyEntry

(file << 16) | slot

Definition at line 165 of file sound.h.

Referenced by updateSoundLoading().

◆ seps

s32 SoundFiles::seps[0]

indices in headFile, 0-terminated

Definition at line 166 of file sound.h.

Referenced by updateSoundLoading().


The documentation for this struct was generated from the following file: