Digimon World 3 decomp
The European version, SLES_039.36
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ScreenFuncs Struct Reference

#include <menus/partner_name.h>

Collaboration diagram for ScreenFuncs:
[legend]

Data Fields

TextStyle * style
 
s32 partner
 
void(* loadFiles )(void)
 
s32(* isLoading )(void)
 
void(* startFade )(PanelAnim *fade, s32 fadeIn)
 
s32(* updateFade )(PanelAnim *fade)
 

Detailed Description

Definition at line 98 of file partner_name.h.

Field Documentation

◆ style

TextStyle* ScreenFuncs::style

Definition at line 99 of file partner_name.h.

Referenced by STDGNAME_showMenuWindow().

◆ partner

s32 ScreenFuncs::partner

◆ loadFiles

void(* ScreenFuncs::loadFiles) (void)

Definition at line 101 of file partner_name.h.

Referenced by STDGNAME_updateScreen().

◆ isLoading

s32(* ScreenFuncs::isLoading) (void)

Definition at line 102 of file partner_name.h.

Referenced by STDGNAME_updateScreen().

◆ startFade

void(* ScreenFuncs::startFade) (PanelAnim *fade, s32 fadeIn)

Definition at line 103 of file partner_name.h.

Referenced by STDGNAME_updateMenu().

◆ updateFade

s32(* ScreenFuncs::updateFade) (PanelAnim *fade)

Definition at line 104 of file partner_name.h.

Referenced by STDGNAME_updateMenu().


The documentation for this struct was generated from the following file: