Digimon World 3 decomp
The European version, SLES_039.36
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NameConfirm Struct Reference

The confirmation of the name and the partners (STPLNMET_updateConfirm) More...

#include <menus/player_name.h>

Collaboration diagram for NameConfirm:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct NameConfirm *task, s32 state)
 
void(* setSubstate )(struct NameConfirm *task, s32 substate)
 
void(* setStep )(struct NameConfirm *task, s32 step)
 
void(* setCounter )(struct NameConfirm *task, s32 counter)
 
void(* nextState )(struct NameConfirm *task)
 
void(* nextSubstate )(struct NameConfirm *task)
 
void(* nextStep )(struct NameConfirm *task)
 
void(* tickCounter )(struct NameConfirm *task)
 
void(* update )()
 
void(* destroy )(struct NameConfirm *task)
 
struct PlayerNameScreen * screen
 
s32 layer
 
s32 depth
 
s32 choice
 STPLNMET_funcs.choices.
 
s32 cursor
 0 yes, 1 no
 
s32 clutRow
 
s32 clutTime
 
u16 * name
 
s32 frames [3]
 
s32 frameTime
 
s32 progress
 0-100
 
VECTOR scale
 
SVECTOR rot
 
MATRIX matrix
 
PanelAnim tweenA
 
PanelAnim tweenB
 
void(* hide )(struct NameConfirm *task, s32 hide)
 
void(* close )(struct NameConfirm *task)
 

Detailed Description

The confirmation of the name and the partners (STPLNMET_updateConfirm)

Definition at line 102 of file player_name.h.

Field Documentation

◆ id

s32 NameConfirm::id

Definition at line 103 of file player_name.h.

◆ key1

s32 NameConfirm::key1

Definition at line 103 of file player_name.h.

◆ key2

s32 NameConfirm::key2

Definition at line 103 of file player_name.h.

◆ state

s32 NameConfirm::state

◆ substate

◆ step

s32 NameConfirm::step

Definition at line 103 of file player_name.h.

Referenced by STPLNMET_runConfirm().

◆ counter

s32 NameConfirm::counter

Definition at line 103 of file player_name.h.

◆ paused

s32 NameConfirm::paused

Definition at line 103 of file player_name.h.

◆ childCount

s32 NameConfirm::childCount

Definition at line 103 of file player_name.h.

◆ children

void* NameConfirm::children

Definition at line 103 of file player_name.h.

Referenced by STPLNMET_hideConfirm().

◆ setState

void(* NameConfirm::setState) (struct NameConfirm *task, s32 state)

Definition at line 103 of file player_name.h.

◆ setSubstate

void(* NameConfirm::setSubstate) (struct NameConfirm *task, s32 substate)

Definition at line 103 of file player_name.h.

◆ setStep

void(* NameConfirm::setStep) (struct NameConfirm *task, s32 step)

Definition at line 103 of file player_name.h.

◆ setCounter

void(* NameConfirm::setCounter) (struct NameConfirm *task, s32 counter)

Definition at line 103 of file player_name.h.

◆ nextState

void(* NameConfirm::nextState) (struct NameConfirm *task)

Definition at line 103 of file player_name.h.

Referenced by STPLNMET_updateConfirm().

◆ nextSubstate

void(* NameConfirm::nextSubstate) (struct NameConfirm *task)

Definition at line 103 of file player_name.h.

Referenced by STPLNMET_runConfirm().

◆ nextStep

void(* NameConfirm::nextStep) (struct NameConfirm *task)

Definition at line 103 of file player_name.h.

◆ tickCounter

void(* NameConfirm::tickCounter) (struct NameConfirm *task)

Definition at line 103 of file player_name.h.

◆ update

void(* NameConfirm::update) ()

Definition at line 103 of file player_name.h.

◆ destroy

void(* NameConfirm::destroy) (struct NameConfirm *task)

Definition at line 103 of file player_name.h.

◆ screen

struct PlayerNameScreen* NameConfirm::screen

Definition at line 104 of file player_name.h.

Referenced by STPLNMET_createConfirm().

◆ layer

s32 NameConfirm::layer

◆ depth

s32 NameConfirm::depth

◆ choice

s32 NameConfirm::choice

STPLNMET_funcs.choices.

Definition at line 107 of file player_name.h.

Referenced by STPLNMET_drawConfirm(), STPLNMET_showConfirmWindows(), and STPLNMET_stepScreen().

◆ cursor

s32 NameConfirm::cursor

0 yes, 1 no

Definition at line 108 of file player_name.h.

Referenced by STPLNMET_hideConfirm(), STPLNMET_runConfirm(), and STPLNMET_showConfirmWindows().

◆ clutRow

s32 NameConfirm::clutRow

Definition at line 109 of file player_name.h.

Referenced by STPLNMET_drawConfirm().

◆ clutTime

s32 NameConfirm::clutTime

Definition at line 110 of file player_name.h.

Referenced by STPLNMET_drawConfirm().

◆ name

u16* NameConfirm::name

Definition at line 111 of file player_name.h.

Referenced by STPLNMET_showConfirmWindows(), and STPLNMET_stepScreen().

◆ frames

s32 NameConfirm::frames[3]

Definition at line 112 of file player_name.h.

Referenced by STPLNMET_drawConfirm(), and STPLNMET_hideConfirm().

◆ frameTime

s32 NameConfirm::frameTime

Definition at line 113 of file player_name.h.

Referenced by STPLNMET_drawConfirm().

◆ progress

s32 NameConfirm::progress

0-100

Definition at line 114 of file player_name.h.

Referenced by STPLNMET_drawConfirm(), and STPLNMET_runConfirm().

◆ scale

VECTOR NameConfirm::scale

Definition at line 115 of file player_name.h.

Referenced by STPLNMET_drawConfirm().

◆ rot

SVECTOR NameConfirm::rot

Definition at line 116 of file player_name.h.

Referenced by STPLNMET_drawConfirm().

◆ matrix

MATRIX NameConfirm::matrix

Definition at line 117 of file player_name.h.

Referenced by STPLNMET_drawConfirm().

◆ tweenA

PanelAnim NameConfirm::tweenA

◆ tweenB

PanelAnim NameConfirm::tweenB

◆ hide

void(* NameConfirm::hide) (struct NameConfirm *task, s32 hide)

Definition at line 120 of file player_name.h.

Referenced by STPLNMET_createConfirm(), and STPLNMET_stepScreen().

◆ close

void(* NameConfirm::close) (struct NameConfirm *task)

Definition at line 121 of file player_name.h.

Referenced by STPLNMET_createConfirm(), and STPLNMET_stepScreen().


The documentation for this struct was generated from the following file: