Digimon World 3 decomp
The European version, SLES_039.36
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ItemMenuWindows Struct Reference

FIGHTSTG_updateItemMenu's children. More...

#include <battle/battle_mode/menu.h>

Collaboration diagram for ItemMenuWindows:
[legend]

Data Fields

struct MenuCursor * cursor
 
TextWindow * prevButton
 the page buttons, texts 0x11 and 0x12
 
TextWindow * nextButton
 
TextWindow * countLabel
 text 0xC
 
TextWindow * count
 how many of the item
 
TextWindow * message
 its description
 
TextWindow * names [7]
 

Detailed Description

FIGHTSTG_updateItemMenu's children.

Definition at line 96 of file menu.h.

Field Documentation

◆ cursor

struct MenuCursor* ItemMenuWindows::cursor

Definition at line 97 of file menu.h.

Referenced by FIGHTSTG_showItemPage(), and FIGHTSTG_updateItemMenu().

◆ prevButton

TextWindow* ItemMenuWindows::prevButton

the page buttons, texts 0x11 and 0x12

Definition at line 98 of file menu.h.

Referenced by FIGHTSTG_createItemWindows().

◆ nextButton

TextWindow* ItemMenuWindows::nextButton

Definition at line 99 of file menu.h.

Referenced by FIGHTSTG_createItemWindows().

◆ countLabel

TextWindow* ItemMenuWindows::countLabel

text 0xC

Definition at line 100 of file menu.h.

Referenced by FIGHTSTG_createItemWindows().

◆ count

TextWindow* ItemMenuWindows::count

how many of the item

Definition at line 101 of file menu.h.

Referenced by FIGHTSTG_createItemWindows(), and FIGHTSTG_showItemPage().

◆ message

TextWindow* ItemMenuWindows::message

its description

Definition at line 102 of file menu.h.

Referenced by FIGHTSTG_createItemWindows(), and FIGHTSTG_showItemPage().

◆ names

TextWindow* ItemMenuWindows::names[7]

Definition at line 103 of file menu.h.

Referenced by FIGHTSTG_createItemWindows(), and FIGHTSTG_showItemPage().


The documentation for this struct was generated from the following file: