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Digimon World 3 decomp
The European version, SLES_039.36
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#include <engine/menu.h>
Data Fields | |
| struct ScreenFade * | fade |
| TextWindow * | windows [6] |
| Cursor * | cursor |
| struct ScreenFade* InnChildren::fade |
Definition at line 79 of file menu.h.
Referenced by updateInnMenu().
| TextWindow* InnChildren::windows[6] |
Definition at line 80 of file menu.h.
Referenced by sleepAtInn(), updateInn(), and updateInnMenu().
| Cursor* InnChildren::cursor |
Definition at line 81 of file menu.h.
Referenced by chooseInnAnswer(), sleepAtInn(), updateInn(), and updateInnMenu().