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Digimon World 3 decomp
The European version, SLES_039.36
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A hidden spot: a map object with anim 0xFF. More...
#include <field/field_mode.h>
Data Fields | |
| s32 | frame |
| its object's | |
| s32 | object |
| its index in FieldState.objects | |
| Vec2 | pos |
| s32 | hasPrize |
| the one picked at random (GAME.prizeSpot) | |
A hidden spot: a map object with anim 0xFF.
Definition at line 549 of file field_mode.h.
| s32 HiddenSpot::frame |
its object's
Definition at line 550 of file field_mode.h.
Referenced by FIELDSTG_createHiddenSpots(), and FIELDSTG_updateHiddenSpots().
| s32 HiddenSpot::object |
its index in FieldState.objects
Definition at line 551 of file field_mode.h.
Referenced by FIELDSTG_createHiddenSpots(), and FIELDSTG_updateHiddenSpots().
| Vec2 HiddenSpot::pos |
Definition at line 552 of file field_mode.h.
Referenced by FIELDSTG_createHiddenSpots(), FIELDSTG_findHiddenSpot(), FIELDSTG_hidePrize(), FIELDSTG_searchEventSpot(), and FIELDSTG_updateHiddenSpots().
| s32 HiddenSpot::hasPrize |
the one picked at random (GAME.prizeSpot)
Definition at line 553 of file field_mode.h.
Referenced by FIELDSTG_createHiddenSpots(), FIELDSTG_hidePrize(), and FIELDSTG_updateHiddenSpots().