Digimon World 3 decomp
The European version, SLES_039.36
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HiddenSpot Struct Reference

A hidden spot: a map object with anim 0xFF. More...

#include <field/field_mode.h>

Collaboration diagram for HiddenSpot:
[legend]

Data Fields

s32 frame
 its object's
 
s32 object
 its index in FieldState.objects
 
Vec2 pos
 
s32 hasPrize
 the one picked at random (GAME.prizeSpot)
 

Detailed Description

A hidden spot: a map object with anim 0xFF.

Definition at line 549 of file field_mode.h.

Field Documentation

◆ frame

s32 HiddenSpot::frame

its object's

Definition at line 550 of file field_mode.h.

Referenced by FIELDSTG_createHiddenSpots(), and FIELDSTG_updateHiddenSpots().

◆ object

s32 HiddenSpot::object

its index in FieldState.objects

Definition at line 551 of file field_mode.h.

Referenced by FIELDSTG_createHiddenSpots(), and FIELDSTG_updateHiddenSpots().

◆ pos

◆ hasPrize

s32 HiddenSpot::hasPrize

the one picked at random (GAME.prizeSpot)

Definition at line 553 of file field_mode.h.

Referenced by FIELDSTG_createHiddenSpots(), FIELDSTG_hidePrize(), and FIELDSTG_updateHiddenSpots().


The documentation for this struct was generated from the following file: