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Digimon World 3 decomp
The European version, SLES_039.36
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#include <field/field_mode.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct GaugeGame *task, s32 state) |
| void(* | setSubstate )(struct GaugeGame *task, s32 substate) |
| void(* | setStep )(struct GaugeGame *task, s32 step) |
| void(* | setCounter )(struct GaugeGame *task, s32 counter) |
| void(* | nextState )(struct GaugeGame *task) |
| void(* | nextSubstate )(struct GaugeGame *task) |
| void(* | nextStep )(struct GaugeGame *task) |
| void(* | tickCounter )(struct GaugeGame *task) |
| void(* | update )() |
| void(* | destroy )(struct GaugeGame *task) |
| Vec2 | pos |
| s32 | row |
| of FIELDSTG_gaugeRows | |
| s32 | cursor |
| along the row, 0-GAUGE_CURSOR_MAX | |
| s32 | speed |
| s32 | back |
| the cursor goes back | |
Definition at line 239 of file field_mode.h.
| s32 GaugeGame::id |
Definition at line 240 of file field_mode.h.
| s32 GaugeGame::key1 |
Definition at line 240 of file field_mode.h.
| s32 GaugeGame::key2 |
Definition at line 240 of file field_mode.h.
| s32 GaugeGame::state |
Definition at line 240 of file field_mode.h.
Referenced by FIELDSTG_runGauge().
| s32 GaugeGame::substate |
Definition at line 240 of file field_mode.h.
Referenced by FIELDSTG_runGauge().
| s32 GaugeGame::step |
Definition at line 240 of file field_mode.h.
Referenced by FIELDSTG_runGauge().
| s32 GaugeGame::counter |
Definition at line 240 of file field_mode.h.
Referenced by FIELDSTG_runGauge().
| s32 GaugeGame::paused |
Definition at line 240 of file field_mode.h.
| s32 GaugeGame::childCount |
Definition at line 240 of file field_mode.h.
| void* GaugeGame::children |
Definition at line 240 of file field_mode.h.
Definition at line 240 of file field_mode.h.
Referenced by FIELDSTG_runGauge().
Definition at line 240 of file field_mode.h.
Definition at line 240 of file field_mode.h.
Referenced by FIELDSTG_runGauge().
Definition at line 240 of file field_mode.h.
| void(* GaugeGame::nextState) (struct GaugeGame *task) |
Definition at line 240 of file field_mode.h.
Referenced by FIELDSTG_runGauge().
| void(* GaugeGame::nextSubstate) (struct GaugeGame *task) |
Definition at line 240 of file field_mode.h.
Referenced by FIELDSTG_runGauge().
| void(* GaugeGame::nextStep) (struct GaugeGame *task) |
Definition at line 240 of file field_mode.h.
| void(* GaugeGame::tickCounter) (struct GaugeGame *task) |
Definition at line 240 of file field_mode.h.
| void(* GaugeGame::update) () |
Definition at line 240 of file field_mode.h.
| void(* GaugeGame::destroy) (struct GaugeGame *task) |
Definition at line 240 of file field_mode.h.
| Vec2 GaugeGame::pos |
Definition at line 241 of file field_mode.h.
Referenced by drawGauge(), and FIELDSTG_createGauge().
| s32 GaugeGame::row |
of FIELDSTG_gaugeRows
Definition at line 242 of file field_mode.h.
Referenced by drawGauge(), and FIELDSTG_runGauge().
| s32 GaugeGame::cursor |
along the row, 0-GAUGE_CURSOR_MAX
Definition at line 243 of file field_mode.h.
Referenced by drawGauge(), FIELDSTG_runGauge(), and moveGaugeCursor().
| s32 GaugeGame::speed |
Definition at line 244 of file field_mode.h.
Referenced by FIELDSTG_runGauge(), and moveGaugeCursor().
| s32 GaugeGame::back |