Digimon World 3 decomp
The European version, SLES_039.36
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GaugeGame Struct Reference

#include <field/field_mode.h>

Collaboration diagram for GaugeGame:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct GaugeGame *task, s32 state)
 
void(* setSubstate )(struct GaugeGame *task, s32 substate)
 
void(* setStep )(struct GaugeGame *task, s32 step)
 
void(* setCounter )(struct GaugeGame *task, s32 counter)
 
void(* nextState )(struct GaugeGame *task)
 
void(* nextSubstate )(struct GaugeGame *task)
 
void(* nextStep )(struct GaugeGame *task)
 
void(* tickCounter )(struct GaugeGame *task)
 
void(* update )()
 
void(* destroy )(struct GaugeGame *task)
 
Vec2 pos
 
s32 row
 of FIELDSTG_gaugeRows
 
s32 cursor
 along the row, 0-GAUGE_CURSOR_MAX
 
s32 speed
 
s32 back
 the cursor goes back
 

Detailed Description

Definition at line 239 of file field_mode.h.

Field Documentation

◆ id

s32 GaugeGame::id

Definition at line 240 of file field_mode.h.

◆ key1

s32 GaugeGame::key1

Definition at line 240 of file field_mode.h.

◆ key2

s32 GaugeGame::key2

Definition at line 240 of file field_mode.h.

◆ state

s32 GaugeGame::state

Definition at line 240 of file field_mode.h.

Referenced by FIELDSTG_runGauge().

◆ substate

s32 GaugeGame::substate

Definition at line 240 of file field_mode.h.

Referenced by FIELDSTG_runGauge().

◆ step

s32 GaugeGame::step

Definition at line 240 of file field_mode.h.

Referenced by FIELDSTG_runGauge().

◆ counter

s32 GaugeGame::counter

Definition at line 240 of file field_mode.h.

Referenced by FIELDSTG_runGauge().

◆ paused

s32 GaugeGame::paused

Definition at line 240 of file field_mode.h.

◆ childCount

s32 GaugeGame::childCount

Definition at line 240 of file field_mode.h.

◆ children

void* GaugeGame::children

Definition at line 240 of file field_mode.h.

◆ setState

void(* GaugeGame::setState) (struct GaugeGame *task, s32 state)

Definition at line 240 of file field_mode.h.

Referenced by FIELDSTG_runGauge().

◆ setSubstate

void(* GaugeGame::setSubstate) (struct GaugeGame *task, s32 substate)

Definition at line 240 of file field_mode.h.

◆ setStep

void(* GaugeGame::setStep) (struct GaugeGame *task, s32 step)

Definition at line 240 of file field_mode.h.

Referenced by FIELDSTG_runGauge().

◆ setCounter

void(* GaugeGame::setCounter) (struct GaugeGame *task, s32 counter)

Definition at line 240 of file field_mode.h.

◆ nextState

void(* GaugeGame::nextState) (struct GaugeGame *task)

Definition at line 240 of file field_mode.h.

Referenced by FIELDSTG_runGauge().

◆ nextSubstate

void(* GaugeGame::nextSubstate) (struct GaugeGame *task)

Definition at line 240 of file field_mode.h.

Referenced by FIELDSTG_runGauge().

◆ nextStep

void(* GaugeGame::nextStep) (struct GaugeGame *task)

Definition at line 240 of file field_mode.h.

◆ tickCounter

void(* GaugeGame::tickCounter) (struct GaugeGame *task)

Definition at line 240 of file field_mode.h.

◆ update

void(* GaugeGame::update) ()

Definition at line 240 of file field_mode.h.

◆ destroy

void(* GaugeGame::destroy) (struct GaugeGame *task)

Definition at line 240 of file field_mode.h.

◆ pos

Vec2 GaugeGame::pos

Definition at line 241 of file field_mode.h.

Referenced by drawGauge(), and FIELDSTG_createGauge().

◆ row

s32 GaugeGame::row

of FIELDSTG_gaugeRows

Definition at line 242 of file field_mode.h.

Referenced by drawGauge(), and FIELDSTG_runGauge().

◆ cursor

s32 GaugeGame::cursor

along the row, 0-GAUGE_CURSOR_MAX

Definition at line 243 of file field_mode.h.

Referenced by drawGauge(), FIELDSTG_runGauge(), and moveGaugeCursor().

◆ speed

s32 GaugeGame::speed

Definition at line 244 of file field_mode.h.

Referenced by FIELDSTG_runGauge(), and moveGaugeCursor().

◆ back

s32 GaugeGame::back

the cursor goes back

Definition at line 245 of file field_mode.h.

Referenced by moveGaugeCursor().


The documentation for this struct was generated from the following file: