Digimon World 3 decomp
The European version, SLES_039.36
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FightStageInfo Struct Reference

A fight stage, in FILE_FIGHT_STAGES. More...

#include <battle/battle_mode/stage.h>

Collaboration diagram for FightStageInfo:
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Data Fields

s32 model
 file << 16 | index
 
s32 motions
 
s32 music
 an index in FIGHTSTG_stageMusic, or -1
 
u8 bgColor [3]
 
u8 padF
 0 in every stage; never read or written
 
u8 noBoundsBones [8]
 bones given to the model's setBoneNoBoundsCheck, up to a 0
 
LightSet lights
 
s32 pad54
 0 in every stage; never read: the file's stages are 0x58 bytes apart
 

Detailed Description

A fight stage, in FILE_FIGHT_STAGES.

Definition at line 24 of file stage.h.

Field Documentation

◆ model

s32 FightStageInfo::model

file << 16 | index

Definition at line 25 of file stage.h.

Referenced by FIGHTSTG_updateStage().

◆ motions

s32 FightStageInfo::motions

Definition at line 26 of file stage.h.

Referenced by FIGHTSTG_getStageMotionsFile(), and FIGHTSTG_updateStage().

◆ music

s32 FightStageInfo::music

an index in FIGHTSTG_stageMusic, or -1

Definition at line 27 of file stage.h.

Referenced by FIGHTSTG_updateStage().

◆ bgColor

u8 FightStageInfo::bgColor[3]

Definition at line 28 of file stage.h.

Referenced by startStageFadeIn(), and startStageFadeOut().

◆ padF

u8 FightStageInfo::padF

0 in every stage; never read or written

Definition at line 29 of file stage.h.

◆ noBoundsBones

u8 FightStageInfo::noBoundsBones[8]

bones given to the model's setBoneNoBoundsCheck, up to a 0

Definition at line 30 of file stage.h.

Referenced by prepareStageModel().

◆ lights

LightSet FightStageInfo::lights

Definition at line 31 of file stage.h.

Referenced by FIGHTSTG_getStageLights().

◆ pad54

s32 FightStageInfo::pad54

0 in every stage; never read: the file's stages are 0x58 bytes apart

Definition at line 32 of file stage.h.


The documentation for this struct was generated from the following file: