Digimon World 3 decomp
The European version, SLES_039.36
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LightSet Struct Reference

A fight stage's lights: three flat lights and the ambient colour. More...

#include <battle/battle_mode/stage.h>

Data Fields

GsF_LIGHT lights [3]
 
s32 ambient [3]
 

Detailed Description

A fight stage's lights: three flat lights and the ambient colour.

Definition at line 18 of file stage.h.

Field Documentation

◆ lights

GsF_LIGHT LightSet::lights[3]

Definition at line 19 of file stage.h.

Referenced by FIGHTSTG_updateLights().

◆ ambient

s32 LightSet::ambient[3]

Definition at line 20 of file stage.h.

Referenced by FIGHTSTG_updateLights().


The documentation for this struct was generated from the following file: