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Digimon World 3 decomp
The European version, SLES_039.36
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A model's face (FIGHTSTG_createFace, the model's first child): the eyes blink (or close for some motions) and the other parts loop their frames. More...
#include <battle/battle_mode/model.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct Face *task, s32 state) |
| void(* | setSubstate )(struct Face *task, s32 substate) |
| void(* | setStep )(struct Face *task, s32 step) |
| void(* | setCounter )(struct Face *task, s32 counter) |
| void(* | nextState )(struct Face *task) |
| void(* | nextSubstate )(struct Face *task) |
| void(* | nextStep )(struct Face *task) |
| void(* | tickCounter )(struct Face *task) |
| void(* | update )() |
| void(* | destroy )(struct Face *task) |
| Model * | model |
| Vec2 | texPos |
| the model's | |
| s32 | partCount |
| FacePart | parts [16] |
| s32 | blinkTimer |
| s32 | time |
A model's face (FIGHTSTG_createFace, the model's first child): the eyes blink (or close for some motions) and the other parts loop their frames.
| s32 Face::state |
Definition at line 315 of file model.h.
Referenced by FIGHTSTG_updateFace().
Definition at line 315 of file model.h.
Referenced by FIGHTSTG_updateFace().
| void(* Face::nextState) (struct Face *task) |
Definition at line 315 of file model.h.
Referenced by FIGHTSTG_updateFace().
| Model* Face::model |
Definition at line 316 of file model.h.
Referenced by FIGHTSTG_createFace(), and FIGHTSTG_getEyesFrame().
| Vec2 Face::texPos |
the model's
Definition at line 317 of file model.h.
Referenced by FIGHTSTG_createFace(), and FIGHTSTG_moveFacePart().
| s32 Face::partCount |
Definition at line 318 of file model.h.
Referenced by FIGHTSTG_createFace(), and FIGHTSTG_updateFace().
| FacePart Face::parts[16] |
Definition at line 319 of file model.h.
Referenced by FIGHTSTG_createFace(), FIGHTSTG_moveFacePart(), and FIGHTSTG_updateFace().
| s32 Face::blinkTimer |
Definition at line 320 of file model.h.
Referenced by FIGHTSTG_updateFace().
| s32 Face::time |
Definition at line 321 of file model.h.
Referenced by FIGHTSTG_updateFace().