Digimon World 3 decomp
The European version, SLES_039.36
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Face Struct Reference

A model's face (FIGHTSTG_createFace, the model's first child): the eyes blink (or close for some motions) and the other parts loop their frames. More...

#include <battle/battle_mode/model.h>

Collaboration diagram for Face:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct Face *task, s32 state)
 
void(* setSubstate )(struct Face *task, s32 substate)
 
void(* setStep )(struct Face *task, s32 step)
 
void(* setCounter )(struct Face *task, s32 counter)
 
void(* nextState )(struct Face *task)
 
void(* nextSubstate )(struct Face *task)
 
void(* nextStep )(struct Face *task)
 
void(* tickCounter )(struct Face *task)
 
void(* update )()
 
void(* destroy )(struct Face *task)
 
Model * model
 
Vec2 texPos
 the model's
 
s32 partCount
 
FacePart parts [16]
 
s32 blinkTimer
 
s32 time
 

Detailed Description

A model's face (FIGHTSTG_createFace, the model's first child): the eyes blink (or close for some motions) and the other parts loop their frames.

Definition at line 314 of file model.h.

Field Documentation

◆ id

s32 Face::id

Definition at line 315 of file model.h.

◆ key1

s32 Face::key1

Definition at line 315 of file model.h.

◆ key2

s32 Face::key2

Definition at line 315 of file model.h.

◆ state

s32 Face::state

Definition at line 315 of file model.h.

Referenced by FIGHTSTG_updateFace().

◆ substate

s32 Face::substate

Definition at line 315 of file model.h.

◆ step

s32 Face::step

Definition at line 315 of file model.h.

◆ counter

s32 Face::counter

Definition at line 315 of file model.h.

◆ paused

s32 Face::paused

Definition at line 315 of file model.h.

◆ childCount

s32 Face::childCount

Definition at line 315 of file model.h.

◆ children

void* Face::children

Definition at line 315 of file model.h.

◆ setState

void(* Face::setState) (struct Face *task, s32 state)

Definition at line 315 of file model.h.

Referenced by FIGHTSTG_updateFace().

◆ setSubstate

void(* Face::setSubstate) (struct Face *task, s32 substate)

Definition at line 315 of file model.h.

◆ setStep

void(* Face::setStep) (struct Face *task, s32 step)

Definition at line 315 of file model.h.

◆ setCounter

void(* Face::setCounter) (struct Face *task, s32 counter)

Definition at line 315 of file model.h.

◆ nextState

void(* Face::nextState) (struct Face *task)

Definition at line 315 of file model.h.

Referenced by FIGHTSTG_updateFace().

◆ nextSubstate

void(* Face::nextSubstate) (struct Face *task)

Definition at line 315 of file model.h.

◆ nextStep

void(* Face::nextStep) (struct Face *task)

Definition at line 315 of file model.h.

◆ tickCounter

void(* Face::tickCounter) (struct Face *task)

Definition at line 315 of file model.h.

◆ update

void(* Face::update) ()

Definition at line 315 of file model.h.

◆ destroy

void(* Face::destroy) (struct Face *task)

Definition at line 315 of file model.h.

◆ model

Model* Face::model

Definition at line 316 of file model.h.

Referenced by FIGHTSTG_createFace(), and FIGHTSTG_getEyesFrame().

◆ texPos

Vec2 Face::texPos

the model's

Definition at line 317 of file model.h.

Referenced by FIGHTSTG_createFace(), and FIGHTSTG_moveFacePart().

◆ partCount

s32 Face::partCount

Definition at line 318 of file model.h.

Referenced by FIGHTSTG_createFace(), and FIGHTSTG_updateFace().

◆ parts

FacePart Face::parts[16]

Definition at line 319 of file model.h.

Referenced by FIGHTSTG_createFace(), FIGHTSTG_moveFacePart(), and FIGHTSTG_updateFace().

◆ blinkTimer

s32 Face::blinkTimer

Definition at line 320 of file model.h.

Referenced by FIGHTSTG_updateFace().

◆ time

s32 Face::time

Definition at line 321 of file model.h.

Referenced by FIGHTSTG_updateFace().


The documentation for this struct was generated from the following file: