Digimon World 3 decomp
The European version, SLES_039.36
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Encounter Struct Reference

An encounter of FIELDSTG_encounters, which FIELDSTG_startEncounter starts: its enemies and the bytes it copies to BATTLE_SETUP.ambushChance on. More...

#include <field/field_mode.h>

Collaboration diagram for Encounter:
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Data Fields

BattleEnemy * enemies [3]
 
u8 ambushChance
 
u8 kind
 copied to BATTLE_SETUP.encounterKind: 1 for nearly all the maps' random battles (some enemies' battle table actions, condition 13, run away in them), 4 for the Digimon Arena's, 2, 3 and 5 mostly for the event battles
 
u8 blocks [12]
 copied to BATTLE_SETUP.blocks
 

Detailed Description

An encounter of FIELDSTG_encounters, which FIELDSTG_startEncounter starts: its enemies and the bytes it copies to BATTLE_SETUP.ambushChance on.

Definition at line 736 of file field_mode.h.

Field Documentation

◆ enemies

BattleEnemy* Encounter::enemies[3]

Definition at line 737 of file field_mode.h.

Referenced by FIELDSTG_startEncounter().

◆ ambushChance

u8 Encounter::ambushChance

Definition at line 738 of file field_mode.h.

Referenced by FIELDSTG_startEncounter().

◆ kind

u8 Encounter::kind

copied to BATTLE_SETUP.encounterKind: 1 for nearly all the maps' random battles (some enemies' battle table actions, condition 13, run away in them), 4 for the Digimon Arena's, 2, 3 and 5 mostly for the event battles

Definition at line 739 of file field_mode.h.

Referenced by FIELDSTG_startEncounter().

◆ blocks

u8 Encounter::blocks[12]

copied to BATTLE_SETUP.blocks

Definition at line 743 of file field_mode.h.

Referenced by FIELDSTG_startEncounter().


The documentation for this struct was generated from the following file: