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Digimon World 3 decomp
The European version, SLES_039.36
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A sprite sheet for the battle's 2D effects: an archive of animations, the sheet and where its texture goes in VRAM. More...
#include <battle/battle_mode/effect.h>
Data Fields | |
| s32 | images |
| the archive of TIMs a script loads for it, 0 for none | |
| s32 | sheet |
| Vec2 | texPos |
A sprite sheet for the battle's 2D effects: an archive of animations, the sheet and where its texture goes in VRAM.
| s32 EffectSheet::images |
the archive of TIMs a script loads for it, 0 for none
Definition at line 36 of file effect.h.
Referenced by FIGHTSTG_findEffectSheet().
| s32 EffectSheet::sheet |
Definition at line 37 of file effect.h.
Referenced by FIGHTSTG_findEffectSheet(), and FIGHTSTG_updateSpriteEffect().
| Vec2 EffectSheet::texPos |
Definition at line 38 of file effect.h.
Referenced by FIGHTSTG_findEffectSheet(), and FIGHTSTG_updateSpriteEffect().