Digimon World 3 decomp
The European version, SLES_039.36
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EffectSheet Struct Reference

A sprite sheet for the battle's 2D effects: an archive of animations, the sheet and where its texture goes in VRAM. More...

#include <battle/battle_mode/effect.h>

Collaboration diagram for EffectSheet:
[legend]

Data Fields

s32 images
 the archive of TIMs a script loads for it, 0 for none
 
s32 sheet
 
Vec2 texPos
 

Detailed Description

A sprite sheet for the battle's 2D effects: an archive of animations, the sheet and where its texture goes in VRAM.

Definition at line 35 of file effect.h.

Field Documentation

◆ images

s32 EffectSheet::images

the archive of TIMs a script loads for it, 0 for none

Definition at line 36 of file effect.h.

Referenced by FIGHTSTG_findEffectSheet().

◆ sheet

s32 EffectSheet::sheet

Definition at line 37 of file effect.h.

Referenced by FIGHTSTG_findEffectSheet(), and FIGHTSTG_updateSpriteEffect().

◆ texPos

Vec2 EffectSheet::texPos

Definition at line 38 of file effect.h.

Referenced by FIGHTSTG_findEffectSheet(), and FIGHTSTG_updateSpriteEffect().


The documentation for this struct was generated from the following file: