Digimon World 3 decomp
The European version, SLES_039.36
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DeckScreenChildren Struct Reference

#include <cardgame/deck_editor.h>

Collaboration diagram for DeckScreenChildren:
[legend]

Data Fields

union { 
 
   DeckEditor *   editor 
 
   NameEntry *   name 
 renaming More...
 
} child 
 NULL once it is gone.
 
TextWindow * title
 
DeckRow rows [3]
 
TextWindow * options [2]
 
Cursor * cursor
 
ScreenFade * fader
 

Detailed Description

Definition at line 132 of file deck_editor.h.

Field Documentation

◆ editor

DeckEditor* DeckScreenChildren::editor

Definition at line 134 of file deck_editor.h.

Referenced by STCRDDEK_openChosen(), and STCRDDEK_updateScreen().

◆ name

NameEntry* DeckScreenChildren::name

renaming

Definition at line 135 of file deck_editor.h.

Referenced by STCRDDEK_openChosen(), and STCRDDEK_updateScreen().

◆ [union]

union { ... } DeckScreenChildren::child

NULL once it is gone.

Referenced by STCRDDEK_openChosen(), and STCRDDEK_updateScreen().

◆ title

TextWindow* DeckScreenChildren::title

◆ rows

DeckRow DeckScreenChildren::rows[3]

Definition at line 138 of file deck_editor.h.

Referenced by STCRDDEK_createScreenWindows(), and STCRDDEK_showDeckRow().

◆ options

TextWindow* DeckScreenChildren::options[2]

◆ cursor

◆ fader

ScreenFade* DeckScreenChildren::fader

Definition at line 141 of file deck_editor.h.

Referenced by STCRDDEK_stepScreen().


The documentation for this struct was generated from the following file: