Digimon World 3 decomp
The European version, SLES_039.36
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DeckFuncs Struct Reference

The screen's helpers. More...

#include <cardgame/deck_editor.h>

Data Fields

void(* loadFiles )(void)
 
s32(* filesLoading )(void)
 
void(* startFade )(PanelAnim *fade, s32 fadeIn)
 
s32(* updateFade )(PanelAnim *fade)
 
void(* startLerp )(MenuLerp *lerp, s32 from, s32 to, s32 frames)
 
s32(* updateLerp )(MenuLerp *lerp)
 

Detailed Description

The screen's helpers.

Definition at line 39 of file deck_editor.h.

Field Documentation

◆ loadFiles

void(* DeckFuncs::loadFiles) (void)

Definition at line 40 of file deck_editor.h.

Referenced by STCRDDEK_updateScreen().

◆ filesLoading

s32(* DeckFuncs::filesLoading) (void)

Definition at line 41 of file deck_editor.h.

Referenced by STCRDDEK_updateScreen().

◆ startFade

◆ updateFade

◆ startLerp

void(* DeckFuncs::startLerp) (MenuLerp *lerp, s32 from, s32 to, s32 frames)

Definition at line 44 of file deck_editor.h.

◆ updateLerp

s32(* DeckFuncs::updateLerp) (MenuLerp *lerp)

Definition at line 45 of file deck_editor.h.


The documentation for this struct was generated from the following file: