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Digimon World 3 decomp
The European version, SLES_039.36
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Its children: the cursor, then its six lines; the first two are the message's after a pick. More...
#include <battle/battle_mode/menu.h>
Data Fields | |
| struct MenuCursor * | cursor |
| TextWindow * | lines [6] |
Its children: the cursor, then its six lines; the first two are the message's after a pick.
| struct MenuCursor* ConfusedMenuWindows::cursor |
Definition at line 282 of file menu.h.
Referenced by FIGHTSTG_updateConfusedMenu().
| TextWindow* ConfusedMenuWindows::lines[6] |
Definition at line 283 of file menu.h.
Referenced by FIGHTSTG_setConfusedName(), FIGHTSTG_showConfusedCommands(), FIGHTSTG_showConfusedMessage(), FIGHTSTG_stepConfusedMessage(), and FIGHTSTG_updateConfusedMenu().