Digimon World 3 decomp
The European version, SLES_039.36
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ConfusedMenuWindows Struct Reference

Its children: the cursor, then its six lines; the first two are the message's after a pick. More...

#include <battle/battle_mode/menu.h>

Collaboration diagram for ConfusedMenuWindows:
[legend]

Data Fields

struct MenuCursor * cursor
 
TextWindow * lines [6]
 

Detailed Description

Its children: the cursor, then its six lines; the first two are the message's after a pick.

Definition at line 281 of file menu.h.

Field Documentation

◆ cursor

struct MenuCursor* ConfusedMenuWindows::cursor

Definition at line 282 of file menu.h.

Referenced by FIGHTSTG_updateConfusedMenu().

◆ lines


The documentation for this struct was generated from the following file: