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Digimon World 3 decomp
The European version, SLES_039.36
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One of the two players of a card battle. More...
#include <cardgame/card_battle/battle.h>
Data Fields | |
| u8 | slotCount |
| CardSlot | slots [8] |
| u8 CardPlayer::slotCount |
Definition at line 38 of file battle.h.
Referenced by browseOpponentRow(), browseOwnRow(), browsePlayedRow(), CARDGAME_addCard(), CARDGAME_checkPlayCondition(), CARDGAME_copySlotCard(), CARDGAME_countSlotValues(), CARDGAME_findCardSet(), CARDGAME_flagTargetSlots(), CARDGAME_flipSlotCard(), CARDGAME_getTableHeight(), CARDGAME_jumpIfSlotFree(), CARDGAME_keepLowestSlot(), CARDGAME_layOutSlots(), CARDGAME_markSlotsByColor(), CARDGAME_markSlotsOfOrder(), CARDGAME_markTargetSlots(), CARDGAME_moveMarkedSlots(), CARDGAME_moveSlotCard(), CARDGAME_pickComputerTarget(), CARDGAME_pickTableCard(), CARDGAME_putOutCards(), CARDGAME_putSlotCard(), CARDGAME_removeMarkedSlots(), CARDGAME_scoreHand(), CARDGAME_setAllCountingValues(), CARDGAME_setCountingCardValues(), CARDGAME_showSlotTotal(), CARDGAME_showTargetSlots(), CARDGAME_startAttack(), CARDGAME_startDiscardAllSlots(), CARDGAME_startSlotEffects(), CARDGAME_stepAttack(), CARDGAME_stepDiscardAllSlots(), CARDGAME_stepRoundEnd(), CARDGAME_stepSlotStats(), CARDGAME_stepSlotTotal(), CARDGAME_stepTally(), CARDGAME_stepTotals(), CARDGAME_sumSlotValues(), CARDGAME_takeHandCard(), CARDGAME_targetColor3Slot(), CARDGAME_targetColor4Slot(), CARDGAME_targetFlaggedSlot(), CARDGAME_unflagSlotsOver(), CARDGAME_updateCardAnims(), checkEmptyRows(), chooseFirstPickRow(), chooseFirstRow(), hideSlots(), leaveOpponentRow(), leaveOwnRow(), leavePlayedRow(), markPlayTargets(), pickInOpponentRow(), pickInOwnRow(), and showSlots().
| CardSlot CardPlayer::slots[8] |
Definition at line 39 of file battle.h.
Referenced by answerTableCardPick(), CARDGAME_checkPlayCondition(), CARDGAME_compareCards(), CARDGAME_copySlotCard(), CARDGAME_countSlotValues(), CARDGAME_discardSlotCard(), CARDGAME_findCardSet(), CARDGAME_flagTargetSlots(), CARDGAME_isSlotWithin(), CARDGAME_layOutSlots(), CARDGAME_markSlotsByColor(), CARDGAME_markSlotsOfOrder(), CARDGAME_markTargetSlots(), CARDGAME_moveMarkedSlots(), CARDGAME_pickComputerTarget(), CARDGAME_putSlotCard(), CARDGAME_removeMarkedSlots(), CARDGAME_returnSlotCard(), CARDGAME_scoreHand(), CARDGAME_setAllCountingValues(), CARDGAME_setSlot(), CARDGAME_showSlotTotal(), CARDGAME_showTargetSlots(), CARDGAME_stepSlotStats(), CARDGAME_stepTotals(), CARDGAME_sumSlotValues(), CARDGAME_takeHandCard(), CARDGAME_targetColor3Slot(), CARDGAME_targetColor4Slot(), CARDGAME_targetFlaggedSlot(), and markPlayTargets().