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Digimon World 3 decomp
The European version, SLES_039.36
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A card a player has out (CARDGAME_setSlot) More...
#include <cardgame/card_battle/battle.h>
Data Fields | |
| s16 | card |
| the index in the battle's card list | |
| s16 | apBonus |
| what the effects added to its ap | |
| s16 | hpBonus |
| and to its hp | |
| s16 | ap |
| its attack points, 0 to 99 | |
| s16 | hp |
| its hit points, 0 to 99: at 0 it is lost | |
| u8 | side |
| u8 | owner |
| u8 | order |
| CardBattle.slotCount when it was added. | |
| s16 CardSlot::card |
the index in the battle's card list
Definition at line 20 of file battle.h.
Referenced by CARDGAME_checkPlayCondition(), CARDGAME_copySlotCard(), CARDGAME_discardSlotCard(), CARDGAME_findCardSet(), CARDGAME_flagTargetSlots(), CARDGAME_layOutSlots(), CARDGAME_markSlotsByColor(), CARDGAME_markTargetSlots(), CARDGAME_putSlotCard(), CARDGAME_returnSlotCard(), CARDGAME_scoreHand(), CARDGAME_setCountingCardValues(), CARDGAME_setSlot(), CARDGAME_showTargetSlots(), CARDGAME_takeHandCard(), CARDGAME_targetColor3Slot(), CARDGAME_targetColor4Slot(), and markPlayTargets().
| s16 CardSlot::apBonus |
what the effects added to its ap
Definition at line 21 of file battle.h.
Referenced by CARDGAME_moveMarkedSlots(), CARDGAME_putSlotCard(), CARDGAME_setCountingCardValues(), and CARDGAME_setSlot().
| s16 CardSlot::hpBonus |
and to its hp
Definition at line 22 of file battle.h.
Referenced by CARDGAME_moveMarkedSlots(), CARDGAME_putSlotCard(), CARDGAME_setCountingCardValues(), and CARDGAME_setSlot().
| s16 CardSlot::ap |
its attack points, 0 to 99
Definition at line 23 of file battle.h.
Referenced by CARDGAME_countSlotValues(), CARDGAME_layOutSlots(), CARDGAME_moveMarkedSlots(), CARDGAME_putSlotCard(), CARDGAME_scoreHand(), CARDGAME_setCountingCardValues(), CARDGAME_setSlot(), CARDGAME_showSlotTotal(), CARDGAME_stepSlotStats(), CARDGAME_stepTotals(), CARDGAME_sumSlotValues(), and CARDGAME_takeHandCard().
| s16 CardSlot::hp |
its hit points, 0 to 99: at 0 it is lost
Definition at line 24 of file battle.h.
Referenced by CARDGAME_countSlotValues(), CARDGAME_isSlotWithin(), CARDGAME_layOutSlots(), CARDGAME_putSlotCard(), CARDGAME_scoreHand(), CARDGAME_setCountingCardValues(), CARDGAME_setSlot(), CARDGAME_showSlotTotal(), CARDGAME_stepSlotStats(), CARDGAME_stepTotals(), CARDGAME_sumSlotValues(), and CARDGAME_takeHandCard().
| u8 CardSlot::side |
Definition at line 25 of file battle.h.
Referenced by CARDGAME_discardSlotCard(), CARDGAME_putSlotCard(), CARDGAME_returnSlotCard(), and CARDGAME_setSlot().
| u8 CardSlot::owner |
Definition at line 26 of file battle.h.
Referenced by CARDGAME_putSlotCard(), and CARDGAME_setSlot().
| u8 CardSlot::order |
CardBattle.slotCount when it was added.
Definition at line 27 of file battle.h.
Referenced by answerTableCardPick(), CARDGAME_checkPlayCondition(), CARDGAME_compareCards(), CARDGAME_flagTargetSlots(), CARDGAME_markSlotsOfOrder(), CARDGAME_pickComputerTarget(), CARDGAME_putSlotCard(), CARDGAME_setSlot(), CARDGAME_targetFlaggedSlot(), and markPlayTargets().