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Digimon World 3 decomp
The European version, SLES_039.36
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An event of the battle, as it is queued (FIGHTSTG_pushEvent) More...
#include <battle/battle_mode/battle.h>
Data Fields | |
| s32 | type |
| EVENT_END_BATTLE... | |
| s32 | delay |
| s32 | args [6] |
An event of the battle, as it is queued (FIGHTSTG_pushEvent)
| s32 BattleEvent::type |
EVENT_END_BATTLE...
Definition at line 103 of file battle.h.
Referenced by FIGHTSTG_endBattle(), FIGHTSTG_inflictConfusion(), FIGHTSTG_inflictParalysis(), FIGHTSTG_inflictPoison(), FIGHTSTG_inflictSleep(), FIGHTSTG_queueAutoRecoverEnd(), FIGHTSTG_queueBlast(), FIGHTSTG_queueBlastEnd(), FIGHTSTG_queueBoostEnd(), FIGHTSTG_queueClearField(), FIGHTSTG_queueDigidevolve(), FIGHTSTG_queueEnemyTurn(), FIGHTSTG_queueKnockOut(), FIGHTSTG_queueLastEnemy(), FIGHTSTG_queuePartnerTech(), FIGHTSTG_queuePlayerTurn(), FIGHTSTG_queueRecovery(), FIGHTSTG_queueRunAway(), FIGHTSTG_queueSpecialEnd(), FIGHTSTG_startRestriction(), FIGHTSTG_weakenEnemy(), and WFIGHTMN_restoreEnemy().
| s32 BattleEvent::delay |
Definition at line 104 of file battle.h.
Referenced by FIGHTSTG_endBattle(), FIGHTSTG_inflictConfusion(), FIGHTSTG_inflictParalysis(), FIGHTSTG_inflictPoison(), FIGHTSTG_inflictSleep(), FIGHTSTG_pushEventFirst(), FIGHTSTG_queueAutoRecoverEnd(), FIGHTSTG_queueBlast(), FIGHTSTG_queueBlastEnd(), FIGHTSTG_queueBoostEnd(), FIGHTSTG_queueClearField(), FIGHTSTG_queueDigidevolve(), FIGHTSTG_queueEnemyTurn(), FIGHTSTG_queueKnockOut(), FIGHTSTG_queueLastEnemy(), FIGHTSTG_queuePartnerTech(), FIGHTSTG_queuePlayerTurn(), FIGHTSTG_queueRecovery(), FIGHTSTG_queueRunAway(), FIGHTSTG_queueSpecialEnd(), FIGHTSTG_startRestriction(), FIGHTSTG_weakenEnemy(), and WFIGHTMN_restoreEnemy().
| s32 BattleEvent::args[6] |
Definition at line 105 of file battle.h.
Referenced by FIGHTSTG_endBattle(), FIGHTSTG_inflictConfusion(), FIGHTSTG_inflictParalysis(), FIGHTSTG_inflictPoison(), FIGHTSTG_inflictSleep(), FIGHTSTG_queueAutoRecoverEnd(), FIGHTSTG_queueBlastEnd(), FIGHTSTG_queueBoostEnd(), FIGHTSTG_queueClearField(), FIGHTSTG_queueDigidevolve(), FIGHTSTG_queueEnemyTurn(), FIGHTSTG_queueKnockOut(), FIGHTSTG_queuePartnerTech(), FIGHTSTG_queuePlayerTurn(), FIGHTSTG_queueRecovery(), FIGHTSTG_queueRunAway(), FIGHTSTG_queueSpecialEnd(), FIGHTSTG_startRestriction(), and WFIGHTMN_restoreEnemy().