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Digimon World 3 decomp
The European version, SLES_039.36
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The story events, which start at a point of the story. More...
#include "field/field_mode.h"Go to the source code of this file.
Functions | |
| void | FIELDSTG_runStoryEvents (StoryEvents *task, StoryEventsChildren *children) |
| Runs the story events: marks the map object 1 for the progresses that have one, then starts the first event of FIELDSTG_progressEvents whose progress, flag and condition hold, and its next script once the first one ends. | |
| StoryEvents * | FIELDSTG_createStoryEvents (void *owner) |
| Creates the story events, and loads the field's sound bank and files. | |
The story events, which start at a point of the story.
Definition in file story.c.
| void FIELDSTG_runStoryEvents | ( | StoryEvents * | task, |
| StoryEventsChildren * | children | ||
| ) |
Runs the story events: marks the map object 1 for the progresses that have one, then starts the first event of FIELDSTG_progressEvents whose progress, flag and condition hold, and its next script once the first one ends.
Definition at line 10 of file story.c.
Referenced by FIELDSTG_createStoryEvents().
| StoryEvents * FIELDSTG_createStoryEvents | ( | void * | owner | ) |