Digimon World 3 decomp
The European version, SLES_039.36
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story.c File Reference

The story events, which start at a point of the story. More...

#include "field/field_mode.h"
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Functions

void FIELDSTG_runStoryEvents (StoryEvents *task, StoryEventsChildren *children)
 Runs the story events: marks the map object 1 for the progresses that have one, then starts the first event of FIELDSTG_progressEvents whose progress, flag and condition hold, and its next script once the first one ends.
 
StoryEvents * FIELDSTG_createStoryEvents (void *owner)
 Creates the story events, and loads the field's sound bank and files.
 

Detailed Description

The story events, which start at a point of the story.

Definition in file story.c.

Function Documentation

◆ FIELDSTG_runStoryEvents()

void FIELDSTG_runStoryEvents ( StoryEvents *  task,
StoryEventsChildren *  children 
)

Runs the story events: marks the map object 1 for the progresses that have one, then starts the first event of FIELDSTG_progressEvents whose progress, flag and condition hold, and its next script once the first one ends.

story.c

Definition at line 10 of file story.c.

Referenced by FIELDSTG_createStoryEvents().

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◆ FIELDSTG_createStoryEvents()

StoryEvents * FIELDSTG_createStoryEvents ( void *  owner)

Creates the story events, and loads the field's sound bank and files.

Definition at line 72 of file story.c.

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