Digimon World 3 decomp
The European version, SLES_039.36
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StoryEvents Struct Reference

The story events of the field (FIELDSTG_createStoryEvents) More...

#include <field/field_mode.h>

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct StoryEvents *task, s32 state)
 
void(* setSubstate )(struct StoryEvents *task, s32 substate)
 
void(* setStep )(struct StoryEvents *task, s32 step)
 
void(* setCounter )(struct StoryEvents *task, s32 counter)
 
void(* nextState )(struct StoryEvents *task)
 
void(* nextSubstate )(struct StoryEvents *task)
 
void(* nextStep )(struct StoryEvents *task)
 
void(* tickCounter )(struct StoryEvents *task)
 
void(* update )()
 
void(* destroy )(struct StoryEvents *task)
 
void * owner
 the field's task, as a stage's init gets it
 
s32 script
 the script to run next, or 0
 

Detailed Description

The story events of the field (FIELDSTG_createStoryEvents)

Definition at line 322 of file field_mode.h.

Field Documentation

◆ id

s32 StoryEvents::id

Definition at line 323 of file field_mode.h.

◆ key1

s32 StoryEvents::key1

Definition at line 323 of file field_mode.h.

◆ key2

s32 StoryEvents::key2

Definition at line 323 of file field_mode.h.

◆ state

s32 StoryEvents::state

Definition at line 323 of file field_mode.h.

Referenced by FIELDSTG_runStoryEvents().

◆ substate

s32 StoryEvents::substate

Definition at line 323 of file field_mode.h.

◆ step

s32 StoryEvents::step

Definition at line 323 of file field_mode.h.

◆ counter

s32 StoryEvents::counter

Definition at line 323 of file field_mode.h.

◆ paused

s32 StoryEvents::paused

Definition at line 323 of file field_mode.h.

◆ childCount

s32 StoryEvents::childCount

Definition at line 323 of file field_mode.h.

◆ children

void* StoryEvents::children

Definition at line 323 of file field_mode.h.

◆ setState

void(* StoryEvents::setState) (struct StoryEvents *task, s32 state)

Definition at line 323 of file field_mode.h.

◆ setSubstate

void(* StoryEvents::setSubstate) (struct StoryEvents *task, s32 substate)

Definition at line 323 of file field_mode.h.

◆ setStep

void(* StoryEvents::setStep) (struct StoryEvents *task, s32 step)

Definition at line 323 of file field_mode.h.

◆ setCounter

void(* StoryEvents::setCounter) (struct StoryEvents *task, s32 counter)

Definition at line 323 of file field_mode.h.

◆ nextState

void(* StoryEvents::nextState) (struct StoryEvents *task)

Definition at line 323 of file field_mode.h.

Referenced by FIELDSTG_runStoryEvents().

◆ nextSubstate

void(* StoryEvents::nextSubstate) (struct StoryEvents *task)

Definition at line 323 of file field_mode.h.

◆ nextStep

void(* StoryEvents::nextStep) (struct StoryEvents *task)

Definition at line 323 of file field_mode.h.

◆ tickCounter

void(* StoryEvents::tickCounter) (struct StoryEvents *task)

Definition at line 323 of file field_mode.h.

◆ update

void(* StoryEvents::update) ()

Definition at line 323 of file field_mode.h.

◆ destroy

void(* StoryEvents::destroy) (struct StoryEvents *task)

Definition at line 323 of file field_mode.h.

◆ owner

void* StoryEvents::owner

the field's task, as a stage's init gets it

Definition at line 324 of file field_mode.h.

Referenced by FIELDSTG_createStoryEvents().

◆ script

s32 StoryEvents::script

the script to run next, or 0

Definition at line 325 of file field_mode.h.

Referenced by FIELDSTG_runStoryEvents().


The documentation for this struct was generated from the following file: