|
Digimon World 3 decomp
The European version, SLES_039.36
|
The message boxes and the talk boxes that follow an actor. More...
#include "field/field_mode.h"Go to the source code of this file.
Functions | |
| void | FIELDSTG_getSpeechPos (Speech *task, Vec2 *out) |
| Where a talk box goes: beside its actor's head on the screen, on the side its type says. | |
| void | FIELDSTG_updateSpeech (Speech *task, void **box) |
| A speech's update: opens its message box or talk box, moves the talk box with its actor, and ends with it. | |
| Speech * | FIELDSTG_createSpeech (Actor *actor, s32 entry, s32 type, s32 isMessage) |
| Creates the speech of an event's text entry: a message box, or a talk box of a type. | |
| Speech * | FIELDSTG_createTalk (Actor *actor, s32 entry) |
| Creates the talk box of an actor's text entry, on the side of the screen away from where it faces and the edges. | |
The message boxes and the talk boxes that follow an actor.
Definition in file speech.c.
Where a talk box goes: beside its actor's head on the screen, on the side its type says.
Definition at line 7 of file speech.c.
Referenced by FIELDSTG_updateSpeech().
| void FIELDSTG_updateSpeech | ( | Speech * | task, |
| void ** | box | ||
| ) |
A speech's update: opens its message box or talk box, moves the talk box with its actor, and ends with it.
< the message and talk boxes
< the message and talk boxes
Definition at line 31 of file speech.c.
Referenced by FIELDSTG_createSpeech(), and FIELDSTG_createTalk().
Creates the speech of an event's text entry: a message box, or a talk box of a type.
Definition at line 64 of file speech.c.
Referenced by FIELDSTG_runEvent().