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Digimon World 3 decomp
The European version, SLES_039.36
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The map's objects: animated, drawn and found by their animation. More...
#include "field/field_mode.h"Go to the source code of this file.
Functions | |
| void | FIELDSTG_drawMapObject (MapObjects *task, Layer *layer, s32 index) |
| The layer's sorted callback that draws a map object. | |
| void | FIELDSTG_updateMapObjects (MapObjects *task, HiddenSpots **children) |
| Animates and draws the map's objects that are in view. | |
| MapObjects * | FIELDSTG_createMapObjects (s32 sprites, StageTile *objects) |
| Creates the map's objects, with their sprites. | |
| StageTile * | FIELDSTG_findNextObject (void) |
| The next map object of the animation FIELDSTG_findObject looks for, or NULL. | |
| StageTile * | FIELDSTG_findObject (s32 anim) |
| The first map object of an animation, or NULL (FIELDSTG_findNextObject goes on) | |
The map's objects: animated, drawn and found by their animation.
Definition in file map_objects.c.
| void FIELDSTG_drawMapObject | ( | MapObjects * | task, |
| Layer * | layer, | ||
| s32 | index | ||
| ) |
The layer's sorted callback that draws a map object.
Definition at line 6 of file map_objects.c.
Referenced by FIELDSTG_updateMapObjects().
| void FIELDSTG_updateMapObjects | ( | MapObjects * | task, |
| HiddenSpots ** | children | ||
| ) |
Animates and draws the map's objects that are in view.
< the map, its objects and characters, and the menus
< the map, its objects and characters, and the menus
Definition at line 30 of file map_objects.c.
Referenced by FIELDSTG_createMapObjects().
| MapObjects * FIELDSTG_createMapObjects | ( | s32 | sprites, |
| StageTile * | objects | ||
| ) |
Creates the map's objects, with their sprites.
Definition at line 142 of file map_objects.c.
Referenced by FIELDSTG_updateField().
| StageTile * FIELDSTG_findNextObject | ( | void | ) |
The next map object of the animation FIELDSTG_findObject looks for, or NULL.
and the next, or NULL
Definition at line 152 of file map_objects.c.
Referenced by FIELDSTG_findObject().
The first map object of an animation, or NULL (FIELDSTG_findNextObject goes on)
the first map object with that animation
Definition at line 171 of file map_objects.c.
Referenced by updateFrameTask(), and updateTileGroup().