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Digimon World 3 decomp
The European version, SLES_039.36
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The title screen's logo. More...
#include "menus/title.h"Go to the source code of this file.
Functions | |
| void | STDWTITL_drawLogo (LogoTask *task) |
| Draws the logo once it is visible: sprite 6, and sprites 3 and 5 at their animations' current CLUT rows. | |
| void | STDWTITL_tickLogo (LogoTask *task) |
| The logo's task: waits until shown, plays its two animations once (STDWTITL_logoFrames), then keeps it drawn; with skip it starts complete. | |
| void | STDWTITL_showLogo (LogoTask *task) |
| Starts the logo's animations (the task's show), only while it waits. | |
| LogoTask * | STDWTITL_startLogoTask (s32 skip) |
| Creates the title screen's logo (task); skip: shown complete from the start. | |
The title screen's logo.
Definition in file logo.c.
| void STDWTITL_drawLogo | ( | LogoTask * | task | ) |
Draws the logo once it is visible: sprite 6, and sprites 3 and 5 at their animations' current CLUT rows.
Definition at line 7 of file logo.c.
Referenced by STDWTITL_tickLogo().
| void STDWTITL_tickLogo | ( | LogoTask * | task | ) |
The logo's task: waits until shown, plays its two animations once (STDWTITL_logoFrames), then keeps it drawn; with skip it starts complete.
Definition at line 30 of file logo.c.
Referenced by STDWTITL_startLogoTask().
| void STDWTITL_showLogo | ( | LogoTask * | task | ) |
Starts the logo's animations (the task's show), only while it waits.
Definition at line 85 of file logo.c.
Referenced by STDWTITL_startLogoTask().
Creates the title screen's logo (task); skip: shown complete from the start.
Definition at line 92 of file logo.c.
Referenced by STDWTITL_tickTitle().