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Digimon World 3 decomp
The European version, SLES_039.36
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FIELDSTG's entry point, which the executable starts the field mode with. More...
#include "field/field_mode.h"Go to the source code of this file.
Functions | |
| void | FIELDSTG_updateRoot (Task *task, Task **children) |
| FIELDSTG's root task: notes whether the mode is new (GAME.clearTempFlags) and creates the field. | |
| Task * | FIELDSTG_start (void) |
| FIELDSTG's entry point: creates its root task. | |
FIELDSTG's entry point, which the executable starts the field mode with.
Definition in file start.c.
FIELDSTG's root task: notes whether the mode is new (GAME.clearTempFlags) and creates the field.
start.c
Definition at line 7 of file start.c.
Referenced by FIELDSTG_start().
| Task * FIELDSTG_start | ( | void | ) |
FIELDSTG's entry point: creates its root task.
The mode overlays' entry points, which MODE_ENTRY_POINTS holds: declared here, where the executable and every overlay see them, as the overlays' headers can't be included together.
Definition at line 34 of file start.c.