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Digimon World 3 decomp
The European version, SLES_039.36
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The battles that start on the field: the steps to the next one and the battles of the map's areas. More...
#include "field/field_mode.h"Go to the source code of this file.
Functions | |
| void | FIELDSTG_rollBattleSteps (void) |
| Rolls the steps to the next battle (GAME.battleSteps): under 0x100, or 0x100 to 0x4FF. | |
| void | FIELDSTG_startAreaBattle (void) |
| Starts one of the eight battles of the player's battle area, at random. | |
| void | FIELDSTG_countBattleSteps (void) |
| Counts down to the next battle at each step by the area's rate (FIELDSTG_battleRates), unless the field is busy, and starts it when they run out. | |
| void | FIELDSTG_startEventBattle (s32 index) |
| Starts battle index of the fourth area, the one events start. | |
The battles that start on the field: the steps to the next one and the battles of the map's areas.
Definition in file battle.c.
| void FIELDSTG_rollBattleSteps | ( | void | ) |
Rolls the steps to the next battle (GAME.battleSteps): under 0x100, or 0x100 to 0x4FF.
battle.c
Definition at line 7 of file battle.c.
Referenced by FIELDSTG_countBattleSteps().
| void FIELDSTG_startAreaBattle | ( | void | ) |
Starts one of the eight battles of the player's battle area, at random.
< every character (FIELDSTG_createActor)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 18 of file battle.c.
Referenced by FIELDSTG_countBattleSteps().
| void FIELDSTG_countBattleSteps | ( | void | ) |
Counts down to the next battle at each step by the area's rate (FIELDSTG_battleRates), unless the field is busy, and starts it when they run out.
< a cell's value: its battle area (FieldBattles), or 0
< every character (FIELDSTG_createActor)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 35 of file battle.c.