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Digimon World 3 decomp
The European version, SLES_039.36
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The effects of up to four animations at a spot. More...
#include "field/field_mode.h"Go to the source code of this file.
Functions | |
| s32 | FIELDSTG_stepEffectAnim (EffectAnim *anim, AnimFrame *frames, s32 depth) |
| Steps one of an effect's animations, catching up on up to 4 frames, and returns its frame, or 0xFF at its end. | |
| void | FIELDSTG_updateEffect (FieldEffect *task) |
| An effect's update: draws its animations at its spot until they end. | |
| FieldEffect * | FIELDSTG_createEffect (s32 x, s32 y, s32 set) |
| Creates the effect of a set at (x, y) | |
The effects of up to four animations at a spot.
Definition in file effect.c.
| s32 FIELDSTG_stepEffectAnim | ( | EffectAnim * | anim, |
| AnimFrame * | frames, | ||
| s32 | depth | ||
| ) |
Steps one of an effect's animations, catching up on up to 4 frames, and returns its frame, or 0xFF at its end.
Definition at line 7 of file effect.c.
Referenced by FIELDSTG_stepEffectAnim(), and FIELDSTG_updateEffect().
| void FIELDSTG_updateEffect | ( | FieldEffect * | task | ) |
An effect's update: draws its animations at its spot until they end.
< the map, its objects and characters, and the menus
Definition at line 30 of file effect.c.
Referenced by FIELDSTG_createEffect().
| FieldEffect * FIELDSTG_createEffect | ( | s32 | x, |
| s32 | y, | ||
| s32 | set | ||
| ) |
Creates the effect of a set at (x, y)
Definition at line 79 of file effect.c.
Referenced by warpAway().