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Digimon World 3 decomp
The European version, SLES_039.36
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The editor's grid of the deck's cards, shown one by one as their images load. More...
#include "cardgame/deck_editor.h"Go to the source code of this file.
Functions | |
| void | STCRDDEK_drawDeckCards (DeckCards *task) |
| Draws the deck's cards shown so far on the grid, 9 a row: each one's frame in its color and its image. | |
| void | STCRDDEK_loadNextCard (DeckCards *task) |
| Shows one more of the deck's cards, loading its image into its cell of VRAM; TASK_DONE once all 40 are shown. | |
| void | STCRDDEK_updateDeckCards (DeckCards *task) |
| The deck cards' task: shows one more card each frame, then keeps drawing all 40 until the editor kills it. | |
| DeckCards * | STCRDDEK_createDeckCards (DeckEditor *editor) |
| Creates the deck's cards (task) on the editor's grid. | |
The editor's grid of the deck's cards, shown one by one as their images load.
Definition in file deck_cards.c.
| void STCRDDEK_drawDeckCards | ( | DeckCards * | task | ) |
Draws the deck's cards shown so far on the grid, 9 a row: each one's frame in its color and its image.
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Definition at line 7 of file deck_cards.c.
Referenced by STCRDDEK_updateDeckCards().
| void STCRDDEK_loadNextCard | ( | DeckCards * | task | ) |
Shows one more of the deck's cards, loading its image into its cell of VRAM; TASK_DONE once all 40 are shown.
Definition at line 39 of file deck_cards.c.
Referenced by STCRDDEK_updateDeckCards().
| void STCRDDEK_updateDeckCards | ( | DeckCards * | task | ) |
The deck cards' task: shows one more card each frame, then keeps drawing all 40 until the editor kills it.
Definition at line 59 of file deck_cards.c.
Referenced by STCRDDEK_createDeckCards().
| DeckCards * STCRDDEK_createDeckCards | ( | DeckEditor * | editor | ) |
Creates the deck's cards (task) on the editor's grid.
Definition at line 78 of file deck_cards.c.
Referenced by STCRDDEK_openEditor().