Digimon World 3 decomp
The European version, SLES_039.36
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DeckCards Struct Reference

Draws the deck's cards, appearing one per frame. More...

#include <cardgame/deck_editor.h>

Collaboration diagram for DeckCards:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct DeckCards *task, s32 state)
 
void(* setSubstate )(struct DeckCards *task, s32 substate)
 
void(* setStep )(struct DeckCards *task, s32 step)
 
void(* setCounter )(struct DeckCards *task, s32 counter)
 
void(* nextState )(struct DeckCards *task)
 
void(* nextSubstate )(struct DeckCards *task)
 
void(* nextStep )(struct DeckCards *task)
 
void(* tickCounter )(struct DeckCards *task)
 
void(* update )()
 
void(* destroy )(struct DeckCards *task)
 
DeckEditor * editor
 
s32 layer
 
s32 depth
 
s32 count
 cards shown so far
 
u8 pad [0x10]
 never read or written: createTask allocates 0x70 bytes
 

Detailed Description

Draws the deck's cards, appearing one per frame.

Definition at line 108 of file deck_editor.h.

Field Documentation

◆ id

s32 DeckCards::id

Definition at line 109 of file deck_editor.h.

◆ key1

s32 DeckCards::key1

Definition at line 109 of file deck_editor.h.

◆ key2

s32 DeckCards::key2

Definition at line 109 of file deck_editor.h.

◆ state

◆ substate

s32 DeckCards::substate

Definition at line 109 of file deck_editor.h.

◆ step

s32 DeckCards::step

Definition at line 109 of file deck_editor.h.

◆ counter

s32 DeckCards::counter

Definition at line 109 of file deck_editor.h.

◆ paused

s32 DeckCards::paused

Definition at line 109 of file deck_editor.h.

◆ childCount

s32 DeckCards::childCount

Definition at line 109 of file deck_editor.h.

◆ children

void* DeckCards::children

Definition at line 109 of file deck_editor.h.

◆ setState

void(* DeckCards::setState) (struct DeckCards *task, s32 state)

Definition at line 109 of file deck_editor.h.

◆ setSubstate

void(* DeckCards::setSubstate) (struct DeckCards *task, s32 substate)

Definition at line 109 of file deck_editor.h.

◆ setStep

void(* DeckCards::setStep) (struct DeckCards *task, s32 step)

Definition at line 109 of file deck_editor.h.

◆ setCounter

void(* DeckCards::setCounter) (struct DeckCards *task, s32 counter)

Definition at line 109 of file deck_editor.h.

◆ nextState

void(* DeckCards::nextState) (struct DeckCards *task)

Definition at line 109 of file deck_editor.h.

Referenced by STCRDDEK_updateDeckCards().

◆ nextSubstate

void(* DeckCards::nextSubstate) (struct DeckCards *task)

Definition at line 109 of file deck_editor.h.

◆ nextStep

void(* DeckCards::nextStep) (struct DeckCards *task)

Definition at line 109 of file deck_editor.h.

◆ tickCounter

void(* DeckCards::tickCounter) (struct DeckCards *task)

Definition at line 109 of file deck_editor.h.

◆ update

void(* DeckCards::update) ()

Definition at line 109 of file deck_editor.h.

◆ destroy

void(* DeckCards::destroy) (struct DeckCards *task)

Definition at line 109 of file deck_editor.h.

◆ editor

DeckEditor* DeckCards::editor

◆ layer

s32 DeckCards::layer

Definition at line 111 of file deck_editor.h.

Referenced by STCRDDEK_createDeckCards(), and STCRDDEK_drawDeckCards().

◆ depth

s32 DeckCards::depth

Definition at line 112 of file deck_editor.h.

Referenced by STCRDDEK_createDeckCards(), and STCRDDEK_drawDeckCards().

◆ count

s32 DeckCards::count

cards shown so far

Definition at line 113 of file deck_editor.h.

Referenced by STCRDDEK_drawDeckCards(), STCRDDEK_loadNextCard(), and STCRDDEK_updateDeckCards().

◆ pad

u8 DeckCards::pad[0x10]

never read or written: createTask allocates 0x70 bytes

Definition at line 114 of file deck_editor.h.


The documentation for this struct was generated from the following file: