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Digimon World 3 decomp
The European version, SLES_039.36
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The animations of a cutscene over the field. More...
#include "field/field_mode.h"Go to the source code of this file.
Functions | |
| void | FIELDSTG_playCutsceneAnim (CutsceneAnim *task) |
| A cutscene's animation over the field (FIELDSTG_createCutsceneAnim): kind 0 plays once, kind 1 loops two animations until 160 ticks of frame time pass. | |
| CutsceneAnim * | FIELDSTG_createCutsceneAnim (s32 kind) |
| Creates a cutscene animation of a kind. | |
The animations of a cutscene over the field.
Definition in file cutscene.c.
| void FIELDSTG_playCutsceneAnim | ( | CutsceneAnim * | task | ) |
A cutscene's animation over the field (FIELDSTG_createCutsceneAnim): kind 0 plays once, kind 1 loops two animations until 160 ticks of frame time pass.
The match depends on the if/else around the file calls (not a ?: in their argument).
< the map, its objects and characters, and the menus
Definition at line 8 of file cutscene.c.
Referenced by FIELDSTG_createCutsceneAnim().
| CutsceneAnim * FIELDSTG_createCutsceneAnim | ( | s32 | kind | ) |
Creates a cutscene animation of a kind.
Definition at line 124 of file cutscene.c.
Referenced by warpAway().