Digimon World 3 decomp
The European version, SLES_039.36
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cutscene.c File Reference

The animations of a cutscene over the field. More...

#include "field/field_mode.h"
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Functions

void FIELDSTG_playCutsceneAnim (CutsceneAnim *task)
 A cutscene's animation over the field (FIELDSTG_createCutsceneAnim): kind 0 plays once, kind 1 loops two animations until 160 ticks of frame time pass.
 
CutsceneAnim * FIELDSTG_createCutsceneAnim (s32 kind)
 Creates a cutscene animation of a kind.
 

Detailed Description

The animations of a cutscene over the field.

Definition in file cutscene.c.

Function Documentation

◆ FIELDSTG_playCutsceneAnim()

void FIELDSTG_playCutsceneAnim ( CutsceneAnim *  task)

A cutscene's animation over the field (FIELDSTG_createCutsceneAnim): kind 0 plays once, kind 1 loops two animations until 160 ticks of frame time pass.

cutscene.c

The match depends on the if/else around the file calls (not a ?: in their argument).

< the map, its objects and characters, and the menus

Definition at line 8 of file cutscene.c.

Referenced by FIELDSTG_createCutsceneAnim().

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◆ FIELDSTG_createCutsceneAnim()

CutsceneAnim * FIELDSTG_createCutsceneAnim ( s32  kind)

Creates a cutscene animation of a kind.

Definition at line 124 of file cutscene.c.

Referenced by warpAway().

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