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Digimon World 3 decomp
The European version, SLES_039.36
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FIGHTSTG's screen fader: its start and drawing are src/shared's. More...
#include "battle/battle_mode.h"#include "shared/start_fader.inc.c"#include "shared/draw_fader.inc.c"Go to the source code of this file.
Functions | |
| void | FIGHTSTG_updateFader (ScreenFade *task) |
| The screen fade's task: src/shared/update_fader.inc.c, but for its first state, which sets TASK_RUN without nextState, and the running state's own call to draw. | |
| ScreenFade * | FIGHTSTG_createFader (void) |
| Creates the screen fade, idle until started, on layer BATTLE_LAYER_FRONT. | |
FIGHTSTG's screen fader: its start and drawing are src/shared's.
Definition in file fader.c.
| void FIGHTSTG_updateFader | ( | ScreenFade * | task | ) |
The screen fade's task: src/shared/update_fader.inc.c, but for its first state, which sets TASK_RUN without nextState, and the running state's own call to draw.
Definition at line 11 of file fader.c.
Referenced by FIGHTSTG_createFader().
| ScreenFade * FIGHTSTG_createFader | ( | void | ) |
Creates the screen fade, idle until started, on layer BATTLE_LAYER_FRONT.
< the fades, the flashes and the sprite effects over all
Definition at line 42 of file fader.c.
Referenced by WFIGHTMN_endBattle().