Digimon World 3 decomp
The European version, SLES_039.36
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fader.c File Reference

FIGHTSTG's screen fader: its start and drawing are src/shared's. More...

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Functions

void FIGHTSTG_updateFader (ScreenFade *task)
 The screen fade's task: src/shared/update_fader.inc.c, but for its first state, which sets TASK_RUN without nextState, and the running state's own call to draw.
 
ScreenFade * FIGHTSTG_createFader (void)
 Creates the screen fade, idle until started, on layer BATTLE_LAYER_FRONT.
 

Detailed Description

FIGHTSTG's screen fader: its start and drawing are src/shared's.

Definition in file fader.c.

Function Documentation

◆ FIGHTSTG_updateFader()

void FIGHTSTG_updateFader ( ScreenFade *  task)

The screen fade's task: src/shared/update_fader.inc.c, but for its first state, which sets TASK_RUN without nextState, and the running state's own call to draw.

Definition at line 11 of file fader.c.

Referenced by FIGHTSTG_createFader().

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◆ FIGHTSTG_createFader()

ScreenFade * FIGHTSTG_createFader ( void  )

Creates the screen fade, idle until started, on layer BATTLE_LAYER_FRONT.

< the fades, the flashes and the sprite effects over all

Definition at line 42 of file fader.c.

Referenced by WFIGHTMN_endBattle().

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